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Underworld Sanctum

Submitted by Lexandritte
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
This is a 1 vs 1 melee, made with a high accent on terrain beuty. Symmetric and balanced, map is perfect for duels for those who enjoy fighting not in cubic rooms of trees, but terrain that looks thruthful. 2 bases, 4 spots with gold mines, 2 shops and 1 fountain of life. "2 passages" style, with some additions. Mobs have map-wide drop tables with 3 levels of difficulty (green-orange-red), and hand-picked items, since I don't like how Blizzard made item levels. Bridges may cause some problems (camera drops down), but there's only two of them. Some stalagmites may block vision, but they are not spammed and rather rare.

As for plot, the legend behind the map is that long time ago a religious sect based their temple deep underground around a Life Fountain they found. Monsters have come, the people ran, temple fell into the decay. But now, two search parties simultatiously find out about it and set off in search of treasures the once temple may hide.

Enjoy!

Keywords:
Underground, melee, 1vs1, terrain
Contents

Underworld Sanctum (Map)

Reviews
Moderator
13:53, 14th Jun 2010 ap0calypse: Rejected The terrain isn't really that good, the drops could've been better and the main issue is still the terrain's playability: due to the huge doodads, it's not always easy to get a good vision of a certain...
  1. 13:53, 14th Jun 2010
    ap0calypse: Rejected

    The terrain isn't really that good, the drops could've been better and the main issue is still the terrain's playability: due to the huge doodads, it's not always easy to get a good vision of a certain area (doodads blocking the camera).
    When you're creating a melee-map, don't change any objects.
     
  2. Septimus

    Septimus

    Joined:
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    You call this a description? Read the rules.

     
  3. Lexandritte

    Lexandritte

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    Updated as I could. Really don't know what else to write about it.
     
  4. Beronin

    Beronin

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    a septimus-way is the best way to tell someone :D
    i liked the map the creeps are balanced the terrain is also well done 4/5 for the ma 2.5/5 for description= /3/5
     
  5. Angry_Bovine

    Angry_Bovine

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    IMO, a melee map doesn't really need much of a description. I'll try this out later when I stomp my friend in ladder.
     
  6. Super-Sheep

    Super-Sheep

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    Everybody know what is meaning of the melee maps so the description is just nothing... Look at Blizzard's melee map descriptions, short, and they tell mostly nothing about the map's gameplay.
     
  7. ap0calypse

    ap0calypse

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    Descriptions make it easier for me to moderate =D
    Edit: and no, that's not the only reason why the rule exists.