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Runescape Map

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Level 5
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Jan 23, 2009
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184
It is great that more people joins, and I also see that Devil1d made the Lumbridge map public, and it is okay since the project is getting bigger as more people knows whos the owners of it. ;D
 
Level 5
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Jan 24, 2010
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160
yea made map public cause a lot of people kept wanting to know how the progress was going on
an since quite a lot of people know who made the map i guess we wont have much of a problem with people copying :D
an i'm still clueless abt dialogs
sum1 do me a favour an creat dialog boxes for the up an down stairs thing in the map i put in the first post :D
 
Level 9
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Jun 20, 2008
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devil1d you should make a team and post that in the first post

and i would like to make the dialogs for you

as for the woodcutting area i would recommed to create a item for each axe and an ability when an unit equiq an axe the item diseapers and thew unti gains 1 ability

the ability is called unequiq axe when yu press it the ability will diseaper and you wilg ain your axe item back when a unit trys to attack a tree and the unit has an ability of an axe then you should let them cut otherwise stop them attacking
 
Level 7
Joined
Dec 28, 2009
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257
Okay guys. I dont know what are you up to, but i would like to see what have you done so far. I created all summoning units, and right now im creating abilities. However, unlike in RS, they hit from 2 to X, not 0-x. Also, some high damage monsters that hit up to 240 have bit different damage (around 7-241) whats because of Damage sides per dice or whatever. I asked for help, and ill see if its possible to change that.

Also, some units lack models, like Bunyip and others. And some abilities like "cuts up to 3 logs from three" will be added later. only combat now.

And, i would like to ask- may i use your systems like Damage showing, Respawning, Agresivity and some others? im creating my own map and if these two wont merge into one, ill help in your map and slowly create my own.

And, please speak more.. understandable?
like "unequiq axe when yu press it the ability will diseaper and you wilg ain"

but i understand. Good night and hope ill see reply tommorow :D
 
Level 9
Joined
Jun 20, 2008
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476
Ok heres what i meant

1. create a item for each type of axe available
2.create a ability for each type of axe available

When an unit attacks an tree and the unit has an axe equal to true then let him kill the tree and give him the logs

otherwise just stop the attacking of the tree

When a unit presses the item he eqauqs the item removing the item and giving him the ability depending on the axe

when the ability is pressed the ability dieapers and the axe depending on the ability is gained
 
Level 15
Joined
Sep 3, 2009
Messages
1,521
to simplify what medion has and make it more efficient.
1.have an item for each axe.
2.have 1 ability to unequip axe.
3.have a variable to store the equipped weapon/axe.

now whenever an axe is equipped save the item type of the axe into the variable.
set weapon_equipped = item type of (used item)

then whenever someone uses the ability unequip axe then just
create item of type (weapon_equipped) for owner of triggering unit.
something like that is the action.

hope that helped :) btw if you guys need any help with the system once you have started just ask. Im always watching what you guys do so just ask here :)
 
Level 5
Joined
Jan 24, 2010
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160
ok i'm clueless about the woodcutting skill but i think u guys are doing good on that
i'll handle the combat stuff for now
didnt get a clue on wat u guys were discussing abt woodcutting
emm an medion555 can u make dialog boxes for up an down floor for the lumbridge map thats been put up in the first post ??
if possible link it to the floors too
 
Level 5
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Jan 23, 2009
Messages
184
Hmmm, is it that hard to make the woodcutting skill. I made a farming map that is still alpha a while ago. I had woodcutting, mining, firemaking, farming (bugs). And the skills did not have their own bars, but what I did was that I used destructibles, and made them selectable. I made names on the trees and the different trees had different HP. So as in some of your explenations it was about settings the HP of the trees when someone attacked it with a item of TYPE example iron axe. And then the Tree would loose 100 hp of the total life of 1000 maybe. Then when it dies it drops EXP (Books maybe) and Logs for making fire and selling. (In my map it only drops 1 log for now). That is how I have done it.
 
Level 5
Joined
Jan 24, 2010
Messages
160
hey guys
there's the first level of the stronghold made by siegaeditor
http://www.hiveworkshop.com/forums/pastebin.php?id=3z63xw
check that out it has the first level of stronghold in it i think i need sum1 to terrain it appropriately an need some suggestions on it too
i think we need to find appropriate wall models for the stronghold
please help siegaeditor in his work on the stronghold :D
 
Level 5
Joined
Jan 24, 2010
Messages
160
Updates from me
Finished the ladder system
working on completing all the floors of lumby castle
Wondering how to do a bank system

and i think its about time that we get a loading page ??
and thanks a lot medion555 for the dialog boxes :D
had some confusion in the begining how to link em but solved it soon enough :D
+ rep for u :D :D

stronghold first level is at the bottom right edge
ok here are some walls an fences
havnt even tested em just googled for some an these seemed pretty good :D
 

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  • Walls Pack.rar
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  • Fence Doodads.zip
    27.8 KB · Views: 57
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Level 5
Joined
Mar 5, 2010
Messages
114
Updates from me
Finished the ladder system
working on completing all the floors of lumby castle
Wondering how to do a bank system

and i think its about time that we get a loading page ??
and thanks a lot medion555 for the dialog boxes :D
had some confusion in the begining how to link em but solved it soon enough :D
+ rep for u :D :D

stronghold first level is at the bottom right edge
ok here are some walls an fences
havnt even tested em just googled for some an these seemed pretty good :D

Trying them now
 
Level 15
Joined
Sep 3, 2009
Messages
1,521
well thats the basic thing i have done so far :) simple yet looks nice if i may so myself :D tell me what you guys would like in it. or don't like there.
 

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  • Runescape Loading Screen.jpeg
    Runescape Loading Screen.jpeg
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Level 5
Joined
Jan 24, 2010
Messages
160
emmm wat bug ??
emm an ya u can put it in the bottom right
but dont put it too close to the class changing area
 
Level 5
Joined
Jan 24, 2010
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160
ooo waaow i saw :O
epic nice
but i was wondering can u put some monsters in ??
like the corporeal beast ??
or maybe something like a warrior fighting a dragon ??
oh wait
we'll use that for the runescape cities map
and the dragon/corporeal beast stuff for the wilderness map ?
 
Level 9
Joined
Jun 20, 2008
Messages
476
devil1d did you solve the problem of the dialogs by adding an if then else condition within the settings trigger set a point variable and a unit variable and used them in the up down and cancel button (cancel you remove the 2 points and

increase thew map size to 256x256 more will fit so the map will be more complete
 
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Level 5
Joined
Jan 24, 2010
Messages
160
yea medion ladder thing is completely done
u can check it out

an real can u make a loading screen for the multiplayer runescape wild map ??
with maybe the corporeal beast an dragons or somethings
mainly something like a fight or so
need sum1 to do the detailing on the lumby castle floors and the bank
maps are still here

http://www.hiveworkshop.com/forums/p....php?id=xi7t5r
 
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