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Round Table of Arkain

Discussion in 'The Legends of Arkain Series' started by Shar Dundred, Aug 11, 2014.

  1. Paul Emirique Ibanez

    Paul Emirique Ibanez

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    chapter 12, the mechanized warfare research bug, ai are overproducing the clockworkers
     
  2. Shar Dundred

    Shar Dundred

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    Only Yellow is affected then?
    Will take a look at it.
     
  3. badest

    badest

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    Damn finally pass the ch4 yesterday,type the guide soon,only it is possible with the healing fountain.

    Used 3week to try already

    First,after the patch,2 change is important
    1.the fountain of health
    2.invasion of right hand side Demòn is enhanced

    And the initial gold Mine is 30000
    We need to build up 80food unit army,most important thing is 12 arcotyes for chain lighting,you will number it with 3.others are golem and grunt.

    The second is build up the base tower defense on left direction
    You will leave a space in the entrance ,build around 30 towers,but important is it will cover with lumber mill.lumber can absord the damage and block the elites from smashing the towers

    There are 3 serious vital damage to the towers
    Capulets,elites,star fall

    So you have to use the combined units to deal with them
    Chain lighting,hero skill rock throw ,sleep,and towers

    Your army will laid behind the coloums towers,once see the elited ,use teams 3 chain lighting to shot the elites,the enemies will chase you,and the grunt and golems to absorb the damage while the enemies eating up arrows.also,the elves rangers will use star fall when mutlipe units,so stun her or sleep her.and the golems and grunt will destroy the Capulet with easily beat.when your unit is nearly die,pull them back to health fountain.

    The attack waves will include the grey and pale blue combined ,and the purple it's own.purple relatively weak compare to the former one,but be care full to shock wave if the knight hero that can damage multiple towers .You will find the interval for rest to refill uNits and towers

    Around 40mins,as mentioned before,the blue royal army will be crushed by demons since they are weak and not enough towers,this optional quest will be finished without your doing.the gold Mine is around 12000 while you should have the 3000 gold at hand,80 units and 40 towers .Time to build a tower hall there ,move 1 hero 10 units to there and mass 15 towers at once with around 8 peons minimums.
    You will use the base 42000 gold Mine for finish the Mission,so plant 30 towrer and use the barracks as the cover blocking demons to hit your tower.

    So it is time to hit the purple .You will also set up the tower spam on the road they visit you regularly.set 30 towers there to lock down the area.purple can't keep threatening you with the attack,but it's defend force is still strong.you need to accumulate 3000gold at hand,ready for filling up the 100units rushing,and 4 phases to eliminate the purple
    1.the blue knights around 10 and one barracks
    2.the towers guarded with elites
    3.the Ares knights inside the base
    4.the remaining unit

    Every time You will use the hero to lure the purple out and let them eat the arrows.

    The central base are overwhelmed by the grey and pale blue,but it is not matter anymore because no gold Mine there,you can use the barracks on the below continue to produce units,the right base still offering you gold Mine

    The red and another regime is not need to deal with while spending your golds and units,and the. Gold mine will not be useful for you,since the Demòn will hit your base and peons.

    Actually the rangers base can be destroyed,but grey will attack your new base there too,so it is not beneficial to do so
    And if the red and ranger base gone,the demons will rush your base too

    Thanks you for the patch
     

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    Last edited: Apr 8, 2019
  4. Shar Dundred

    Shar Dundred

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    Still on my break, but I had a random idea and wanted to share it since I haven't done that for a while:
    [​IMG]

    I may have to do some more fine-tuning next time.
     
  5. KuraTheKura20033002

    KuraTheKura20033002

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  6. lekxman22

    lekxman22

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    When i look at it i remember smth from my life and i cant stop laughing xD
     
  7. Theoden of KoMe

    Theoden of KoMe

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    Well well i see that you are back in action shar

    I just finished playing the 2nd book took my quite a while tbh cause i played it without cheats ( YES I DID !! )
    Really nice plot + the twists, loved the new orcish models and i really cant wait for the next book-project you are up to.

    Again good job and keep on the good work

    Knights of Kome will endure !
     
  8. badest

    badest

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    Why cancel the dragon Lancer and warlord for sob ,the enemies is so op,but we lack of output unit?

    The air form of war mech is good to air unit,but cannot attack land unit,cost you a price and food of knight

    And the most junky unit is the airship ,cost 8unit but low attack damage,wasting your money

    How did ya play the ch4,8,13?On hard mode?

     
    Last edited: Apr 8, 2019
  9. Hardric62

    Hardric62

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    Because they were a tiny bitty too good compared to the competition, and the unit lists are already choke-full, making them redundant to boot?

    And they have a ground for to attack land units. Specialization of the unit along the form taken isn't a crime.

    Dunno about other players, but while the Airship's siege attack isn't the greatest, both regarding range and damage, I think their air attack is quite satisfying, and the high attack rate means they can mow down flying units while having the HP to tank them.

    Now, I'll admit that playing mainly in Easy mode during macro maps means my opinion isn't the most accurate, but maybe can you try lower difficulty if Hard Mode is that horrible. Campaign remains perfectly enjoyable at lower difficulty.
     
  10. badest

    badest

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    The main problem of sob is ,the sceriano is mostly get surrounded like 1vs3(Ch4,6,7,9,10,14,no allies),3vs8(ch8,13),and the hero and units are weak compare to SHB.
    At least in SHB,we have war aura of Gordon,paladin's, destrructors.
    SOB Give ya many units but most are dump
     
    Last edited: Apr 8, 2019
  11. Shar Dundred

    Shar Dundred

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    They do have powerful units, yes, but have you ever taken a closer look at the Dominion's section of elite units and casters?
    The Orcs have a massive collection of units with quite some use. @Kasrkin even considers their unit selection superior to any in the human Book, hence he kept asking me to further increase difficulty.
     
  12. Hardric62

    Hardric62

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    I agree with that. Shieldbearers are incredible tanks, well worth their resources and food cost, especially with Bearmen, Gnoll or Trolls healers to keep them going, Bearmen and Ogres are also a dangerous heavy infantry, heck Ogre Magi can serve as one with their stats, while buffing you with Roar at the very least, and Hex around if you're good enough at micro, that you can combine with things like Bloodlust, Inner Fire, Amari's aura, Grofzag's roar, Okri's armor buff, Grella AoEs and Big Bad Voodoo... Results are very much deadly (Can talk about the Brute yet because I never picked that choice so far, but what they look like in Chapter 12 tell me they do the job too).

    And it doesn't stop there. Golem are a perfectly honest 4 food unit with air attack, Mechas mow down their opposition whatever form is being used, Bloodhound do the job too, and if you want numbers, Trolls and Gnolls can give them to you while supplying 2 food units able to compare with Human ones, with orc units providing a middle ground between these mass number troops and the elites, and again, the casters... you literaly have a caster for all situations long before the campaign ends, what's more to say here?

    The only units I don't use too much are Centaurs, but mainly because I do tend to prefer other ones of the list, and a personal opinion that they are at their best with Spiritcaller around, and these ladies are a bit too micro-intensive and Centaur-focused casters for me, but I was still able to see their potential during Map 8 where I sticked with Centaurs for Flammedus' group (personal decision), and it is a potentially potent combination when you can revive your assault force very easily and win by attrition.
     
  13. badest

    badest

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    Shield breaker is indeed good unit,but limit your choice on fob,and it cost you 7units,you won't produce many of it ,the overall of the speed is slow becasbe of heavy infanrry.

    If lower some food cost,like the shieldbreaker ,orge overlord is 6,the orgr muffler and elder Bearman is 4,war mech is 3,then it is less difficult to face the endless human waves.

    Cant say The orcs army is weak,it has advantage to normal royal army ,but unfortunately it's opponents is insane red fist,golden guard ,which even the footman have critical strike.The ors have many melee tank but don't have eNough DPs unit like elites and templars and stood over a line.The centaur impalers have ,but they are low on hp and soon torn apart when being toughed by enemy melee units

    Rangul s heaLing stuff better to leave to Armai before he reach his death,in the coming patch,then the remaining chapter can be deal with less crisis.
     
    Last edited: Apr 8, 2019
  14. Shar Dundred

    Shar Dundred

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    Redfist took the scepter.
     
  15. badest

    badest

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    Yes it is on the story,but this staff isn't the unique one on arakin?The fhb ch13,blen grey more also grab one after destroy the castle of genethas.may be can manufacture one .With 1.5%,or find another one
     
    Last edited: Apr 8, 2019
  16. Shar Dundred

    Shar Dundred

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    The item is extremely powerful and would make Amari, already a very strong hero with a very strong ultimate, literally unbeatable. Also i won't just let another scepter fall from the sky.
    It would take away all challenge from the chapters.
     
  17. KuraTheKura20033002

    KuraTheKura20033002

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    but when Adele killed Redfist , she took the Scpter?
     
  18. Paul Emirique Ibanez

    Paul Emirique Ibanez

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    Hey Shar question about one of the orc units, I noticed that normal grunt could not switch anymore to that elite grunt that has 14 armor to the other elite grunt from the first orc book.
     
  19. Shar Dundred

    Shar Dundred

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    Current location: Unknown. ;)
    You can train one of the two in the Barracks. Which one depends on a choice from the First Orc Book.
     
  20. Paul Emirique Ibanez

    Paul Emirique Ibanez

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    In which choice will affect the unit?