I would have thought this would be easy...but I can't figure it out. Here is what I want:
I want the player's camera to stay in the same position (above a tower) and rotate its target left or right based on a real variable (0-360 representing the angle that the camera will point). Think of it as a lighthouse that can shine in any direction but the camera cannot move away from the lighthouse.
Unfortunately, the camera actions don't appear to do this.
What I want is an action that says: pan camera target, or lock orientation to (point). I feel people must have had this problem before. Is there any solution? I considered making a dummy unit and locking the camera's orientation to that unit. Is that the best there is?
I want the player's camera to stay in the same position (above a tower) and rotate its target left or right based on a real variable (0-360 representing the angle that the camera will point). Think of it as a lighthouse that can shine in any direction but the camera cannot move away from the lighthouse.
Unfortunately, the camera actions don't appear to do this.
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Camera - Pan camera for Player 7 (Green) to cameraPoint over 0.00 seconds
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Camera - Set Player 7 (Green)'s camera Rotation to camera3RotationCurrent over 0.00 seconds
What I want is an action that says: pan camera target, or lock orientation to (point). I feel people must have had this problem before. Is there any solution? I considered making a dummy unit and locking the camera's orientation to that unit. Is that the best there is?