- Joined
- Apr 23, 2009
- Messages
- 94
The attachment holds the camera trigger.
It's like, in the unit, but not First Person like it should be.
Any ideas?
EDIT:Incase you just want the triggers.
It's like, in the unit, but not First Person like it should be.
Any ideas?
EDIT:Incase you just want the triggers.
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Camera Point
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Events
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Time - Every 0.10 seconds of game time
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Conditions
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Actions
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Camera - Set Player 1 (Red)'s camera Rotation to ((Facing of Shoota 0001 <gen>) + 0.00) over 0.10 seconds
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Camera - Set Player 1 (Red)'s camera Distance to target to 10.00 over 0.00 seconds
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Camera - Set Player 1 (Red)'s camera Angle of attack to 358.00 over 0.00 seconds
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Camera Setup
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Events
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Time - Elapsed game time is 0.01 seconds
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Conditions
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Actions
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Camera - Lock camera target for Player 1 (Red) to Shoota 0001 <gen>, offset by (0.00, 0.00) using Default rotation
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Camera - Set Player 1 (Red)'s camera Rotation to 90.00 over 0.00 seconds
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Camera - Set Player 1 (Red)'s camera Angle of attack to 358.00 over 0.00 seconds
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Camera - Set Player 1 (Red)'s camera Distance to target to 10.00 over 0.00 seconds
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Camera - Set Player 1 (Red)'s camera Field of view to 70.00 over 0.00 seconds
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Camera - Set Player 1 (Red)'s camera Height Offset to 86.00 over 0.00 seconds
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Selection - Select Shoota 0001 <gen> for Player 1 (Red)
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Attachments
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