- Joined
- Aug 23, 2008
- Messages
- 197
Greetings everyone! I don't know if I've posted in the right direction , but I urgently need to solve a problem from my map project, HotA. As you can see , I've posted this tutorial http://www.hiveworkshop.com/forums/f283/create-simplest-3rd-person-camera-97021/ and I'm using that camera for my rpg maps from a long time ago...Now I have a rpgpvp map , with 12 players. I've made the triggers but I don't know what is wrong with them The camera locks on target , but is not 3rd. Hmm...Here is the trigger:
Thanks.
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Creating the RPG Mode
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Events
- Player - Player 1 (Red) types a chat message containing -rpg as An exact match
- Conditions
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Actions
- Trigger - Turn on Needed trigger <gen>
- Wait 0.01 seconds
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
- Camera - Lock camera target for (Picked player) to PlayersHero[(Player number of (Picked player))], offset by (0.00, 0.00) using Default rotation
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Loop - Actions
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Events
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Needed trigger
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Events
- Time - Elapsed game time is 0.01 seconds
- Conditions
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Actions
- Camera - Set Player 1 (Red)'s camera Angle of attack to 345.00 over 0.10 seconds
- Camera - Set Player 2 (Blue)'s camera Angle of attack to 345.00 over 0.10 seconds
- Camera - Set Player 3 (Teal)'s camera Angle of attack to 345.00 over 0.10 seconds
- Camera - Set Player 4 (Purple)'s camera Angle of attack to 345.00 over 0.10 seconds
- Camera - Set Player 5 (Yellow)'s camera Angle of attack to 345.00 over 0.10 seconds
- Camera - Set Player 6 (Orange)'s camera Angle of attack to 345.00 over 0.10 seconds
- Camera - Set Player 7 (Green)'s camera Angle of attack to 345.00 over 0.10 seconds
- Camera - Set Player 8 (Pink)'s camera Angle of attack to 345.00 over 0.10 seconds
- Camera - Set Player 9 (Gray)'s camera Angle of attack to 345.00 over 0.10 seconds
- Camera - Set Player 10 (Light Blue)'s camera Angle of attack to 345.00 over 0.10 seconds
- Camera - Set Player 11 (Dark Green)'s camera Angle of attack to 345.00 over 0.10 seconds
- Camera - Set Player 12 (Brown)'s camera Angle of attack to 345.00 over 0.10 seconds
- Camera - Set Player 1 (Red)'s camera Distance to target to 750.00 over 0.10 seconds
- Camera - Set Player 2 (Blue)'s camera Distance to target to 750.00 over 0.10 seconds
- Camera - Set Player 3 (Teal)'s camera Distance to target to 750.00 over 0.10 seconds
- Camera - Set Player 4 (Purple)'s camera Distance to target to 750.00 over 0.10 seconds
- Camera - Set Player 5 (Yellow)'s camera Distance to target to 750.00 over 0.10 seconds
- Camera - Set Player 6 (Orange)'s camera Distance to target to 750.00 over 0.10 seconds
- Camera - Set Player 7 (Green)'s camera Distance to target to 750.00 over 0.10 seconds
- Camera - Set Player 8 (Pink)'s camera Distance to target to 750.00 over 0.10 seconds
- Camera - Set Player 9 (Gray)'s camera Distance to target to 750.00 over 0.10 seconds
- Camera - Set Player 10 (Light Blue)'s camera Distance to target to 750.00 over 0.10 seconds
- Camera - Set Player 11 (Dark Green)'s camera Distance to target to 750.00 over 0.10 seconds
- Camera - Set Player 12 (Brown)'s camera Distance to target to 750.00 over 0.10 seconds
- Camera - Set Player 1 (Red)'s camera Height Offset to 100.00 over 0.10 seconds
- Camera - Set Player 2 (Blue)'s camera Height Offset to 100.00 over 0.10 seconds
- Camera - Set Player 3 (Teal)'s camera Height Offset to 100.00 over 0.10 seconds
- Camera - Set Player 4 (Purple)'s camera Height Offset to 100.00 over 0.10 seconds
- Camera - Set Player 5 (Yellow)'s camera Height Offset to 100.00 over 0.10 seconds
- Camera - Set Player 6 (Orange)'s camera Height Offset to 100.00 over 0.10 seconds
- Camera - Set Player 7 (Green)'s camera Height Offset to 100.00 over 0.10 seconds
- Camera - Set Player 8 (Pink)'s camera Height Offset to 100.00 over 0.10 seconds
- Camera - Set Player 9 (Gray)'s camera Height Offset to 100.00 over 0.10 seconds
- Camera - Set Player 10 (Light Blue)'s camera Height Offset to 100.00 over 0.10 seconds
- Camera - Set Player 11 (Dark Green)'s camera Height Offset to 100.00 over 0.10 seconds
- Camera - Set Player 12 (Brown)'s camera Height Offset to 100.00 over 0.10 seconds
- Camera - Set Player 1 (Red)'s camera Rotation to (Facing of PlayersHero[(Player number of Player 1 (Red))]) over 0.10 seconds
- Camera - Set Player 2 (Blue)'s camera Rotation to (Facing of PlayersHero[(Player number of Player 2 (Blue))]) over 0.10 seconds
- Camera - Set Player 3 (Teal)'s camera Rotation to (Facing of PlayersHero[(Player number of Player 3 (Teal))]) over 0.10 seconds
- Camera - Set Player 4 (Purple)'s camera Rotation to (Facing of PlayersHero[(Player number of Player 4 (Purple))]) over 0.10 seconds
- Camera - Set Player 5 (Yellow)'s camera Rotation to (Facing of PlayersHero[(Player number of Player 5 (Yellow))]) over 0.10 seconds
- Camera - Set Player 6 (Orange)'s camera Rotation to (Facing of PlayersHero[(Player number of Player 6 (Orange))]) over 0.10 seconds
- Camera - Set Player 7 (Green)'s camera Rotation to (Facing of PlayersHero[(Player number of Player 7 (Green))]) over 0.10 seconds
- Camera - Set Player 8 (Pink)'s camera Rotation to (Facing of PlayersHero[(Player number of Player 8 (Pink))]) over 0.10 seconds
- Camera - Set Player 9 (Gray)'s camera Rotation to (Facing of PlayersHero[(Player number of Player 9 (Gray))]) over 0.10 seconds
- Camera - Set Player 10 (Light Blue)'s camera Rotation to (Facing of PlayersHero[(Player number of Player 10 (Light Blue))]) over 0.10 seconds
- Camera - Set Player 11 (Dark Green)'s camera Rotation to (Facing of PlayersHero[(Player number of Player 11 (Dark Green))]) over 0.10 seconds
- Camera - Set Player 12 (Brown)'s camera Rotation to (Facing of PlayersHero[(Player number of Player 12 (Brown))]) over 0.10 seconds
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Events
Thanks.