- Joined
- Feb 23, 2008
- Messages
- 587
My Camera Building disconnects people why?
Its a building with 7 spells.
When people use it they some times get disconnected. I don't seem to have a problem using it, but any ideas?
The Triggers Used For the spells
I Added The current Version of the map on this thread. The Map is not locked.
The Part About the camera is under Triggers > Folder(User Interface) > the 7 Triggers under the trigger comment "UserInterFace Basic Camera".
Note: I am using it for my roller coaster game, and it is a very useful function when working on your coaster.
Its a building with 7 spells.
When people use it they some times get disconnected. I don't seem to have a problem using it, but any ideas?
The Triggers Used For the spells
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Distance to target of (Current camera)) Less than 2500.00
-
Then - Actions
- Camera - Set Player 1 (Red)'s camera Distance to target to ((Distance to target of (Current camera)) + 100.00) over 0.00 seconds
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Distance to target of (Current camera)) Greater than 500.00
-
Then - Actions
- Camera - Set Player 1 (Red)'s camera Distance to target to ((Distance to target of (Current camera)) - 100.00) over 0.00 seconds
- Else - Actions
-
If - Conditions
- Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
- Camera - Set Player 1 (Red)'s camera Rotation to ((Rotation of (Current camera)) - 15.00) over 0.00 seconds
- Camera - Set Player 1 (Red)'s camera Rotation to ((Rotation of (Current camera)) + 15.00) over 0.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Angle of attack of (Current camera)) Greater than 270.00
-
Then - Actions
- Camera - Set Player 1 (Red)'s camera Angle of attack to ((Angle of attack of (Current camera)) - 10.00) over 0.00 seconds
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Angle of attack of (Current camera)) Less than 350.00
-
Then - Actions
- Camera - Set Player 1 (Red)'s camera Angle of attack to ((Angle of attack of (Current camera)) + 10.00) over 0.00 seconds
- Else - Actions
-
If - Conditions
The Part About the camera is under Triggers > Folder(User Interface) > the 7 Triggers under the trigger comment "UserInterFace Basic Camera".
Note: I am using it for my roller coaster game, and it is a very useful function when working on your coaster.