So I painfully realized that setting camera bounds when the camera is rotated any direction other than north is a bad idea.
Is there an easy way to get a specified player's camera rotation? That way you could quickly set the players camera rotation to north, set the camera bounds, and then rotate the camera back to the users rotation.
I know of the function:
...from which player does that function get the camera field? If each player has a different rotation, whose rotation is returned by that function?
Thanks for any help!
Is there an easy way to get a specified player's camera rotation? That way you could quickly set the players camera rotation to north, set the camera bounds, and then rotate the camera back to the users rotation.
I know of the function:
-
Set CameraRotation = (Rotation of the current camera view)
Code:
set udg_CameraRotation = GetCameraField(CAMERA_FIELD_ROTATION)
...from which player does that function get the camera field? If each player has a different rotation, whose rotation is returned by that function?
Thanks for any help!