Moderator
M
Moderator
Magtheridon96:
Approved.
Your current handling of the locations is pretty ugly :/
Still, I read through it and found no leaks.
The triggers are okay.
Just a tip, in the cast trigger, since you're repeating the angle calculation, you might as well cache it into a variable and reuse it.
Also, instead of using those location arrays, use normal variables.
Also, use Map initialization instead of the 0 second game time event.
Approved.
Your current handling of the locations is pretty ugly :/
Still, I read through it and found no leaks.
The triggers are okay.
Just a tip, in the cast trigger, since you're repeating the angle calculation, you might as well cache it into a variable and reuse it.
Also, instead of using those location arrays, use normal variables.
Also, use Map initialization instead of the 0 second game time event.
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Moderator: Pharaoh_ Date: 03:47, 24th Apr 2012
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29 Oct 2011
Bribe: Use Hanky's Dynamic Indexing. Looping 1-50 is "MUI" but the logic you're using via that method is absolutely terrible and the load on the CPU is way higher than necessary.
http://www.hiveworkshop.com/forums/spells-569/gui-dynamic-indexing-template-144325
Bribe: Use Hanky's Dynamic Indexing. Looping 1-50 is "MUI" but the logic you're using via that method is absolutely terrible and the load on the CPU is way higher than necessary.
http://www.hiveworkshop.com/forums/spells-569/gui-dynamic-indexing-template-144325