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RifleImpact

recommended missile speed: 3500 or 4000
recommended attack rate: 0.2

give me credits if you use it in your map..

Keywords:
rifle, missile, epsilon, marine, war, battle
Contents

RifleImpact (Model)

Reviews
21:39, 5th Jun 2010 General Frank: Quite useful for many purposes. Approved.

Moderator

M

Moderator

21:39, 5th Jun 2010
General Frank:

Quite useful for many purposes. Approved.
 
Level 2
Joined
Dec 7, 2012
Messages
16
Very useful, but could you possibly remove the forward/backwards randomization? Sometimes the bullet starts halfway inside the shooter and sometimes it starts a whole goblin length from the end of the gun.
 
Level 2
Joined
Dec 7, 2012
Messages
16
there is no forward/backwards randomization..
it's a war3 engine issue..

Well the Birth 2, 5 and 8 animations show up as starting further forward than the 1, 4 and 7 ones, with the 3, 6 and 9 ones even further forwards than that in the world editor model viewer.

I haven't had this particular problem with any other projectile either.
 
Level 2
Joined
Dec 7, 2012
Messages
16
I already did have it as a projectile for a unit; that's how I noticed it starting halfway in the unit or in the space in front of it in the first place...
And that was at 270, I don't tend to mess with the angle most of the time.
 
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