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Very useful, but could you possibly remove the forward/backwards randomization? Sometimes the bullet starts halfway inside the shooter and sometimes it starts a whole goblin length from the end of the gun.
Well the Birth 2, 5 and 8 animations show up as starting further forward than the 1, 4 and 7 ones, with the 3, 6 and 9 ones even further forwards than that in the world editor model viewer.
I haven't had this particular problem with any other projectile either.
maybe you are viewing it from an angle..
set angle to 270 and then check the anims again with world editor model viewer (or set the model as projectile for a unit a check if it looks good -or not- in game)
I already did have it as a projectile for a unit; that's how I noticed it starting halfway in the unit or in the space in front of it in the first place...
And that was at 270, I don't tend to mess with the angle most of the time.
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