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Laser + Projectiles models for wh40k project.

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Mar 26, 2008
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Simple model request for a map I'm making.

Laser projectile: a thin red ribbon that lasts for about 0.5 seconds and a explosive sound when it is created and when it dies, different ones preferably.
If it's possible, use the SerpentWardMissile death.
These are for guardsmen.

Artillery projectile: a yellow ribbon that lasts for about 0.2 seconds, a big explosion when it dies (you can take it from vanilla models if you want) and smoke particles when it's created.
This is for basilisks.

Earthshaker projectile: a big orange ribbon that lasts for about 0.3 seconds, on death the human building death explosion (or something custom bigger) with loads AncientProtectorMissile death animations spawning around; huge white flash and smoke particles when it's created.
This is for basilisks.

Cannon projectile: a spike or something that creates a big explosion on death; leaves a visible smoke trail (the speed of the projectile is going to be about 2000), has a big muzzleflash with some smoke and a gun sound when created.
This is for leman russes.

Gun projectile: a thin yellow ribbon that lasts for about 0.1 second and on death has RifleImpact, on spawn a small muzzleflash with a gun sound.
It should have multiple birth animations, something like the TinkerRocketMissile.

Thanks a lot to whoever helps me :)
 
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