Sverkerman
Hosted Project: BoW
- Joined
- Feb 28, 2010
- Messages
- 1,325
Hello there!
I am creating a combat system where you can equip different weapons and each weapon have it's own set of animations. It's turning out way greater than I could have expected and now I am in need of your help!
I've been researching Sounds this past week and found that the best way to do different combat sounds for different weapons is to use different orb effects.
Orb of Fire has an ability called "Item Attack Fire Bonus" which uses the Archmage fire attack projectile. The projectile model has a sound attatched to it that it plays when doing one of it's animations (death.)
Could you please help me assemble nine projectiles like this?
I need (any) projectile/specialeffect to be edited so that it doesn't have a model (it's transparent or just not shown) and have a different sound attatched to it.
What I need is this:
Projectile/SpecialEffect 1)
Sound --> Units --> Combat --> MetalHeavyBashFlesh1
Projectile/SpecialEffect 2)
Sound --> Units --> Combat --> MetalHeavyBashFlesh2
Projectile/SpecialEffect 3)
Sound --> Units --> Combat --> MetalHeavyBashFlesh3
Projectile/SpecialEffect 4)
Sound --> Units --> Combat --> MetalHeavyChopFlesh1
Projectile/SpecialEffect 5)
Sound --> Units --> Combat --> MetalHeavyChopFlesh2
Projectile/SpecialEffect 6)
Sound --> Units --> Combat --> MetalHeavyChopFlesh3
Projectile/SpecialEffect 7)
Sound --> Units --> Combat --> MetalHeavySliceFlesh1
Projectile/SpecialEffect 8)
Sound --> Units --> Combat --> MetalHeavySliceFlesh2
Projectile/SpecialEffect 9)
Sound --> Units --> Combat --> MetalHeavySliceFlesh3
Reward:
+4 rep, a special loadable ingame gift and an invite to the beta testing team of Bosses of Warcraft 2.0 to whoever that helps me get these files and/or anyone who points me to a person that can!
Thank you for reading!
I am creating a combat system where you can equip different weapons and each weapon have it's own set of animations. It's turning out way greater than I could have expected and now I am in need of your help!
I've been researching Sounds this past week and found that the best way to do different combat sounds for different weapons is to use different orb effects.
Orb of Fire has an ability called "Item Attack Fire Bonus" which uses the Archmage fire attack projectile. The projectile model has a sound attatched to it that it plays when doing one of it's animations (death.)
Could you please help me assemble nine projectiles like this?
I need (any) projectile/specialeffect to be edited so that it doesn't have a model (it's transparent or just not shown) and have a different sound attatched to it.
What I need is this:
Projectile/SpecialEffect 1)
Sound --> Units --> Combat --> MetalHeavyBashFlesh1
Projectile/SpecialEffect 2)
Sound --> Units --> Combat --> MetalHeavyBashFlesh2
Projectile/SpecialEffect 3)
Sound --> Units --> Combat --> MetalHeavyBashFlesh3
Projectile/SpecialEffect 4)
Sound --> Units --> Combat --> MetalHeavyChopFlesh1
Projectile/SpecialEffect 5)
Sound --> Units --> Combat --> MetalHeavyChopFlesh2
Projectile/SpecialEffect 6)
Sound --> Units --> Combat --> MetalHeavyChopFlesh3
Projectile/SpecialEffect 7)
Sound --> Units --> Combat --> MetalHeavySliceFlesh1
Projectile/SpecialEffect 8)
Sound --> Units --> Combat --> MetalHeavySliceFlesh2
Projectile/SpecialEffect 9)
Sound --> Units --> Combat --> MetalHeavySliceFlesh3
Reward:
+4 rep, a special loadable ingame gift and an invite to the beta testing team of Bosses of Warcraft 2.0 to whoever that helps me get these files and/or anyone who points me to a person that can!
Thank you for reading!
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