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Reviewers needed, for an AoS.

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Level 30
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Jan 31, 2010
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3,551
Oh, sorry, I must have oversaw that sentence. Sure thing, that's what I need most at this point.

Bugz is completing new terrain for LW. DVendetta gave me a good idea, to get some building controlling points. The concept is simple, you have to defeat the guards and stay for some time next to building to gain control of it. I don't know what the buildings will increase, will it be statistics or counts for creeps, or gold gain. I also don't know should I put in in a separate game mode, or place it in every game.
 
Level 3
Joined
Nov 10, 2011
Messages
51
Oh, sorry, I must have oversaw that sentence. Sure thing, that's what I need most at this point.

Bugz is completing new terrain for LW. DVendetta gave me a good idea, to get some building controlling points. The concept is simple, you have to defeat the guards and stay for some time next to building to gain control of it. I don't know what the buildings will increase, will it be statistics or counts for creeps, or gold gain. I also don't know should I put in in a separate game mode, or place it in every game.


i think in every game is better and for the increasing add anything cool but care for the balance
 
Level 22
Joined
Jul 25, 2009
Messages
3,091
Oh, sorry, I must have oversaw that sentence. Sure thing, that's what I need most at this point.

Bugz is completing new terrain for LW. DVendetta gave me a good idea, to get some building controlling points. The concept is simple, you have to defeat the guards and stay for some time next to building to gain control of it. I don't know what the buildings will increase, will it be statistics or counts for creeps, or gold gain. I also don't know should I put in in a separate game mode, or place it in every game.

Make it creep count, and spawn, losing a critical location will cause some of your allied troops to spawn there and attack from a closer distance, providing a huge advantage to the team.

You could also make a some small structures that are outside of the lanes that increase income when controlled, this could cause for some competitive struggles between players in these areas.
 
Level 7
Joined
Oct 11, 2008
Messages
304
Here the First tavern. :vw_death:

Shannequa, the Executor



Q

- Nosense spell for me, I don't know why Maiev stun the target.
W
- Good effect for this spell, I love this animation of Maiev.
- Instead of Damage, slow in path (change effect with E).
- Sometimes this spell bug (don't know how or why, replay attach'd).
E
- Instead of slow on target, deals aditinal Damage (change effect with W).
R
- I can't test this because I was single player.

Zealon, the Sin Slayer



Q

- Sometimes, the effect from the sky don't show on 'origin'.
- The 'orb' (buff of the Negative Armor) is just ugly.
W
- Why this spell is so useless low level?
- Instead of Maximum Move Speed, maybe scale per level and increase the duration base per level too.
E
- This bonus is just strange and has no synergy with hero itself.
- Instead, use a Negative Armor aura, will synergy with hero itself.
R
- WOW, just WOW, love the effect.
- What do you mean with '50% damage loss'? It's like an amplifier Damage?

Skycex, the Elder Druid



Q

- Love this skill, but increase a bit the movement of the Birds.
W
- This skill is bugged, the range is wrong.
E
- Nothing to say about this, just good spell and some survivability is good.
R
- 100% synergy, liked it.

GoGo JoJo, the Forgotten Panda (The icon of the hero is wrong)



Q

- The missile is too slow, increase a bit the movement of the missile.
W
- Sometimes the range of this spell seens like bugged or too small.
E
- This passive is cool because make this panda a little tanke.
R
- Good effect but low damage, this deals the damage of Q level 3.
- Add some little stun when you cast this spell, just to make more sense.

Atina, the Vestal Priestess



Q

- Fire don't heal people. Just change to something better.
W
- Bad spell, no synergy with hero, a simple teleport and nothing else.
E
- The timer of the ministun is wrong.
R
- This is just a single spell (for me). No good effect at all, just a fire shockwave.

Faye, the Crystalia



Q

- Make this spell slow.
W
- Nothing to change, just great spell.
E
- Really, change this, this is just normal mana regen aura from Warcraft.
R
- Nice effect, but the meteor (while falling down) should be a little bit bigger.
- Change the effect of the 'small orbs' to some 'crystal'.

Everblaze, the Devil Torch (remove the recolor of the model, this is just ugly)

*NEED FULL REMAKE*


Q

- This spell make no sense with all the hero.
- Reduce defense for what?
W
- Firestorm is a stupid spell, change this to something better, like a meteor with stun.
E
- This has no effect, I don't know when damage happen or when it's just fake.
- Maybe change this to some type of Immolation passive.
R
- Just a simple Warcraft spell.

Irina Aya, the Dragon Mistress



Q

- The effect sometimes don't fit the area of the effect.
- Single target but affect multiple targets?
- This is like a missile that hit the first units in path?
W
- Perfect, so much to think how to use this spell.
- Maybe increase a bit the cast range.
- Take a look at the damage, this deals like 1k + damage.
- This should be the ultimate and R should be W.
E
- Good passive, but 1% of life/mana per second is too much.
R
- Deals damage per second instead of flat damage.
- Don't do things based on random values like this spell.

Elainiel, the Moon Rose (the name on Tavern is wrong)

*HERO REALLY BUGGED, REPLAY ATTACH'ED*


Q

- Seens like firestorm but with different model, maybe add something else.
W
- Simple shockwave again.
- Add slow to the targets in path.
E
- This spell bug effects, don't ask how because I don't know.
- Good spell at all.
R
- When I cast the ultimate, Lots of 'locusts' seens to float around the hero.

Ashtero, the Skirmisher



Q

- Just can't think on better spell instead of this.
- Just a simple spell from Warcraft.
W
- Change from passive to active.
- Try a type of buff, like Attack Speed in area of effect.
E
- Change from passive to active.
- Poison units in path, slowing and dealing damage per second.
R
- Good, leave it how it is.

Pandemonios, the Thunder Legend



Q

- Normal Warcraft spell, but fit the hero.
W
- Good spell, nothing to change.
E
- Bug attack animation when stun the target (the lightning just don't happen).
R
- The effect is just ugly.
- Try a area of effect around the caster, like a thunder storm.
 

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