I need a floating text multi-instance countdown script.
It needs to take an integer, font size, r# b# g#, x# y#, and be able to have at least 10 of them on the screen at the same time. It needs to countdown every second and then destroy itself when the time is up.
If you could make it so that the countdown and floating text were seperate functions, that would be even better. IE: Have floatingtext call on countdown and take it from there. That way I could use the floatingtext function for other spells and ultimately save me a lot of time & space.
If anyone bites, you will have my utmost thanks and appreciation, rep, and maybe even a first born or two.
It needs to take an integer, font size, r# b# g#, x# y#, and be able to have at least 10 of them on the screen at the same time. It needs to countdown every second and then destroy itself when the time is up.
If you could make it so that the countdown and floating text were seperate functions, that would be even better. IE: Have floatingtext call on countdown and take it from there. That way I could use the floatingtext function for other spells and ultimately save me a lot of time & space.
If anyone bites, you will have my utmost thanks and appreciation, rep, and maybe even a first born or two.