Replaceable-texture destructible lacks texture as a unit

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I made a Way Gate that uses the City Entrance destructible as its model. However, the gate pillars on either side (that normally take on one of the cliff textures as a destructible) are left pure white, and I can't find a Replaceable Textures option in the object editor.

Is there a way to make it use a texture, or should I simply cover up the pillars with other doodads?
 
Level 30
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Apr 6, 2010
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So it turns out this applies to every single doodad/destructible with tileset-dependent textures (trees, bridges, elevators...). Is there a way to force a model to use a specific texture, or is it the same deal as the beastmaster summons where it can't be done without modding programs?
 
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