• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Replaceable-texture destructible lacks texture as a unit

Status
Not open for further replies.
Level 30
Joined
Apr 6, 2010
Messages
3,226
I made a Way Gate that uses the City Entrance destructible as its model. However, the gate pillars on either side (that normally take on one of the cliff textures as a destructible) are left pure white, and I can't find a Replaceable Textures option in the object editor.

Is there a way to make it use a texture, or should I simply cover up the pillars with other doodads?
 
Level 30
Joined
Apr 6, 2010
Messages
3,226
So it turns out this applies to every single doodad/destructible with tileset-dependent textures (trees, bridges, elevators...). Is there a way to force a model to use a specific texture, or is it the same deal as the beastmaster summons where it can't be done without modding programs?
 
Status
Not open for further replies.
Top