- Joined
- Apr 16, 2020
- Messages
- 15
Hey all.
Forgive me if this is a simple question.
I'm randomly generating destructables as in game resources across my entire map. Unfortunately, building a trigger for drops only accounts for the first 64 destructables in the map.
I tried several recommendations referring to each destructible as it's picked (when it dies) drop xyz. None of them are working.
I've decided going with a unit dressed up as a destructible is easier. But now reforged is giving me another challenge.
Unit model file is the barrens tree. But barrens tree 1-10 have no texture. If you look, all other trees have no texture as well. Does anyone know how to get these textures to appear on the models?
I'm going to build the resource gathering system on units instead. Not enough destructible triggers or actions.
Forgive me if this is a simple question.
I'm randomly generating destructables as in game resources across my entire map. Unfortunately, building a trigger for drops only accounts for the first 64 destructables in the map.
I tried several recommendations referring to each destructible as it's picked (when it dies) drop xyz. None of them are working.
I've decided going with a unit dressed up as a destructible is easier. But now reforged is giving me another challenge.
Unit model file is the barrens tree. But barrens tree 1-10 have no texture. If you look, all other trees have no texture as well. Does anyone know how to get these textures to appear on the models?
I'm going to build the resource gathering system on units instead. Not enough destructible triggers or actions.