- Joined
- Sep 23, 2007
- Messages
- 357
Is there any way to make a Doodad use ReplaceableID Texture? What I mean is, if a model uses ReplaceableID for its texture, you can make a Destructable and change the texture for the ReplaceableID. Is there any way that you can do this with Doodads?
I am asking because I need to be able to change the X/Y/Z scale of the objects that I am making, but as far as I know you can not change the X/Y/Z scale of Destructables, and I need to be able to use ReplaceableID for my objects.
I am asking because I need to be able to change the X/Y/Z scale of the objects that I am making, but as far as I know you can not change the X/Y/Z scale of Destructables, and I need to be able to use ReplaceableID for my objects.