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Is there a setting in the editor that lets you change the X, Y and Z scales independently on destructibles like you can with doodads? I can only change the X, causing the other two keep the same proportions.
If the minimum and maximum height has the same number in the object editor you can't change its size. Change minimum or maximum scale to be able to alter its scale.
If you're talking about pathing issues then you can make the doodad itself have no pathing, then make it unpathable with pathing blockers. When you hide the doodad you simply kill the pathing blockers.
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