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ReplaceableID Texture Doodad

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Sep 23, 2007
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Is there any way to make a Doodad use ReplaceableID Texture? What I mean is, if a model uses ReplaceableID for its texture, you can make a Destructable and change the texture for the ReplaceableID. Is there any way that you can do this with Doodads?

I am asking because I need to be able to change the X/Y/Z scale of the objects that I am making, but as far as I know you can not change the X/Y/Z scale of Destructables, and I need to be able to use ReplaceableID for my objects.
 
Is there any way to make a Doodad use ReplaceableID Texture? What I mean is, if a model uses ReplaceableID for its texture, you can make a Destructable and change the texture for the ReplaceableID. Is there any way that you can do this with Doodads?

I am asking because I need to be able to change the X/Y/Z scale of the objects that I am making, but as far as I know you can not change the X/Y/Z scale of Destructables, and I need to be able to use ReplaceableID for my objects.

As far as I know, the replaceable texture field is unique to the tree destructables, so I'm afraid you can't have both the x/y/z and the replaceableID. :(
 
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