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exporting problems in my model

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Level 2
Joined
Mar 31, 2005
Messages
12
hi, i have been making a model in gmax, i followed all the instructions to import it into the editor but i cant seen to get my textureS! (look at the S) and animations to work properly, is my problem my naming convention?

anyway here is the beginning of my code (.mdl)

Code:
Sequences 3 {
	Anim "Stand - 1" {
		Interval { 0, 25 },
	MinimumExtent { -105.109, -76.2125, -4.41004 },
	MaximumExtent { 113.061, 78.0815, 66.5123 },
	BoundsRadius 152.655,
	}
	Anim "Walk" {
		Interval { 100, 120 },
	MinimumExtent { -105.109, -76.2125, -4.41004 },
	MaximumExtent { 113.061, 78.0815, 66.5123 },
	BoundsRadius 152.655,
	}
	Anim "Death" {
		Interval { 140, 160 },
	MinimumExtent { -105.109, -76.2129, -4.41004 },
	MaximumExtent { 113.061, 78.0815, 66.5123 },
	BoundsRadius 152.655,
	}
}
Textures 1 {
	Bitmap {
		Image "",
		ReplaceableId 1,
	}
}
Textures 2 {
	Bitmap {
		Image "Doodads\Barrens\Props\Barrens_Bones\BarrensNatural.blp",
		ReplaceableId 1,
	}
}
Textures 3 {
	Bitmap {
		Image "Units\Critters\OrcJuggernaught\Orc_juggernaught.blp",
		ReplaceableId 1,
	}
}
Materials 1 {
	Material {
		Layer {
			FilterMode None,
			static TextureID 0,
		}
	}
}






all my textures are based off ones found inside of wc3 editor, but they dont load correctly, can someone please find the time to help a noob become better at modeling?

here is the textures alone so its easier to find

Code:
Textures 1 {
	Bitmap {
		Image "",
		ReplaceableId 1,
	}
}
Textures 2 {
	Bitmap {
		Image "Doodads\Barrens\Props\Barrens_Bones\BarrensNatural.blp",
		ReplaceableId 1,
	}
}
Textures 3 {
	Bitmap {
		Image "Units\Critters\OrcJuggernaught\Orc_juggernaught.blp",
		ReplaceableId 1,
	}
}

the first texture i made i cant get rid of, and is not part of the model, so i decided to skip it... is that a bad thing to do?



also the animations i called Stand - 1, Walk and death

is that wrong?

thanks in advanced
 
Level 2
Joined
Mar 31, 2005
Messages
12
hi again, i managed to get my model to import and i also got the skins to work :)

but now my problem is my animations (they dont import) i have copied them almost completely off other WORKING wc3 models and its still not working properly, all i have is walk, stand and death it should work...

Code:
Sequences 3 {
	Anim "Stand" {
		Interval { 0, 1969 },
	MinimumExtent { -126.01, -89.4235, -13.3593 },
	MaximumExtent { 127.961, 95.4865, 74.2175 },
	BoundsRadius 176.068,
	}
	Anim "Walk" {
		Interval { 4963, 7007 },
	MoveSpeed 290,
	MinimumExtent { -126.01, -89.4235, -13.6817 },
	MaximumExtent { 127.961, 95.4865, 73.8951 },
	BoundsRadius 175.932,
	}
	Anim "Death" {
		Interval { 8978, 10948 },
	NonLooping,
	MinimumExtent { -126.138, -89.4237, -13.5604 },
	MaximumExtent { 127.984, 95.4876, 74.4523 },
	BoundsRadius 176.184,
	}
}


i made the intervals huge because they werent working when they were small so i made them larger to no prevail.



so can anyone PLEASE reply to this topic? i just need someone to spend 1 min telling me whats wrong...

could it have somthing to do with the way i named it, or the acutal animation scale when exporting?

im using gmax with the dex 0.185.mcr script!~
 
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