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- Nov 25, 2004
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This tutorial will allow you to make teamcolored particles in Warcraft 3. Below is how to make it in MDL, at bottom of post, tutor by Magos, using War3modeleditor.
First few notes:
1) You need some MDL knowledge. You just need to know what you are doing.
Ok lets get it started.
1. Open your MDL in some text editor
2. Scroll down to Textures block
3. Check if there is texture "Textures\TeamGlow00.blp". If there is, note the TextureID and go to point 6.
4. Add new texture below the last one:
Remember TextureID of this texture (number counting from 0 from up to down)
5. Increase Textures counter (eg. Textures 4 { into Textures 5 { )
6. Scroll down to Particle Emitter you want to modify.
7. Change TextureID to TextureID of texture you added before (or had it before).
8. Below TextureID add replaceableid :
Assuming your TextureID is 7.
9. Delete any UVAnims in emitter.
10. Change all segment colors to 1.
11. Change blending mode to Additive (or leave it intact if it is already Additive).
12. Set Rows and Columns to 1.
Thats it, good luck. Save the model and try it. If you encounter any errors/problems post here and attach your model.
Using War3model editor, by Magos:
--------------------------------------------------------------------------------
It's incredibly easy to do in War3ModelEditor (Magos' Model Editor)
1) Open the model
2) Enter Node Manager (under Windows menu)
3) Double-click the Particle Emitter
4) Change ReplaceableID to 2
5) Change FilterMode to Additive
6) Repeat for all desired Particle Emitters
7) Save
No need to add new textures, ReplaceableID overrides the texture anyway. It won't show the teamcolored particle in my editor but it works just fine in Warcraft 3:
First few notes:
1) You need some MDL knowledge. You just need to know what you are doing.
Ok lets get it started.
1. Open your MDL in some text editor
2. Scroll down to Textures block
3. Check if there is texture "Textures\TeamGlow00.blp". If there is, note the TextureID and go to point 6.
4. Add new texture below the last one:
Code:
Bitmap {
Image "Textures\TeamGlow00.blp",
}
5. Increase Textures counter (eg. Textures 4 { into Textures 5 { )
6. Scroll down to Particle Emitter you want to modify.
7. Change TextureID to TextureID of texture you added before (or had it before).
8. Below TextureID add replaceableid :
Code:
...
TextureID 7,
ReplaceableId 2,
}
...
9. Delete any UVAnims in emitter.
10. Change all segment colors to 1.
11. Change blending mode to Additive (or leave it intact if it is already Additive).
12. Set Rows and Columns to 1.
Thats it, good luck. Save the model and try it. If you encounter any errors/problems post here and attach your model.
Using War3model editor, by Magos:
--------------------------------------------------------------------------------
It's incredibly easy to do in War3ModelEditor (Magos' Model Editor)
1) Open the model
2) Enter Node Manager (under Windows menu)
3) Double-click the Particle Emitter
4) Change ReplaceableID to 2
5) Change FilterMode to Additive
6) Repeat for all desired Particle Emitters
7) Save
No need to add new textures, ReplaceableID overrides the texture anyway. It won't show the teamcolored particle in my editor but it works just fine in Warcraft 3: