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Teamcolored Particles

Level 14
Joined
Nov 25, 2004
Messages
1,185
This tutorial will allow you to make teamcolored particles in Warcraft 3. Below is how to make it in MDL, at bottom of post, tutor by Magos, using War3modeleditor.

First few notes:

1) You need some MDL knowledge. You just need to know what you are doing.

Ok lets get it started.

1. Open your MDL in some text editor

2. Scroll down to Textures block

3. Check if there is texture "Textures\TeamGlow00.blp". If there is, note the TextureID and go to point 6.

4. Add new texture below the last one:

Code:
		Bitmap {
				Image "Textures\TeamGlow00.blp",
		}
Remember TextureID of this texture (number counting from 0 from up to down)

5. Increase Textures counter (eg. Textures 4 { into Textures 5 { )

6. Scroll down to Particle Emitter you want to modify.

7. Change TextureID to TextureID of texture you added before (or had it before).

8. Below TextureID add replaceableid :


Code:
	...
		TextureID 7,
		ReplaceableId 2,
}
	...
Assuming your TextureID is 7.

9. Delete any UVAnims in emitter.

10. Change all segment colors to 1.

11. Change blending mode to Additive (or leave it intact if it is already Additive).

12. Set Rows and Columns to 1.

Thats it, good luck. Save the model and try it. If you encounter any errors/problems post here and attach your model.


Using War3model editor, by Magos:

--------------------------------------------------------------------------------

It's incredibly easy to do in War3ModelEditor (Magos' Model Editor)

1) Open the model
2) Enter Node Manager (under Windows menu)
3) Double-click the Particle Emitter
4) Change ReplaceableID to 2
5) Change FilterMode to Additive
6) Repeat for all desired Particle Emitters
7) Save

No need to add new textures, ReplaceableID overrides the texture anyway. It won't show the teamcolored particle in my editor but it works just fine in Warcraft 3:

teamcoloredparticles29wv.jpg
 
Level 1
Joined
Feb 19, 2006
Messages
1
flags

where do you find the mdl file to open with text...i'm trying to make flags that will use team specific colors and race specific flags...
 
Level 6
Joined
Sep 19, 2006
Messages
179
Jacek said:
This tutorial will allow you to make teamcolored particles in Warcraft 3. Below is how to make it in MDL, at bottom of post, tutor by Magos, using War3modeleditor.

First few notes:

1) You need some MDL knowledge. You just need to know what you are doing.

Ok lets get it started.

1. Open your MDL in some text editor

2. Scroll down to Textures block

3. Check if there is texture "Textures\TeamGlow00.blp". If there is, note the TextureID and go to point 6.

4. Add new texture below the last one:

Code:
		Bitmap {
				Image "Textures\TeamGlow00.blp",
		}
Remember TextureID of this texture (number counting from 0 from up to down)

5. Increase Textures counter (eg. Textures 4 { into Textures 5 { )

6. Scroll down to Particle Emitter you want to modify.

7. Change TextureID to TextureID of texture you added before (or had it before).

8. Below TextureID add replaceableid :


Code:
	...
		TextureID 7,
		ReplaceableId 2,
}
	...
Assuming your TextureID is 7.

9. Delete any UVAnims in emitter.

10. Change all segment colors to 1.

11. Change blending mode to Additive (or leave it intact if it is already Additive).

12. Set Rows and Columns to 1.

Thats it, good luck. Save the model and try it. If you encounter any errors/problems post here and attach your model.


Using War3model editor, by Magos:

--------------------------------------------------------------------------------

It's incredibly easy to do in War3ModelEditor (Magos' Model Editor)

1) Open the model
2) Enter Node Manager (under Windows menu)
3) Double-click the Particle Emitter
4) Change ReplaceableID to 2
5) Change FilterMode to Additive
6) Repeat for all desired Particle Emitters
7) Save

No need to add new textures, ReplaceableID overrides the texture anyway. It won't show the teamcolored particle in my editor but it works just fine in Warcraft 3:

teamcoloredparticles29wv.jpg
What tool shall we need?
 
Level 6
Joined
Sep 19, 2006
Messages
179
Werewulf said:
dont qoute the hole thing you idiot.

*text editor as said in the tutorial.
*yobguls convert or MAGOS as said in the tutorial.

"1) You need some MDL knowledge. You just need to know what you are doing."

oh wait....dont bother..
If you ever talk to me like that,then the werewolf will never have a second chance to live.Where can I download this "text editor"?

EDIT:War3ModelEditor doesn't work at me.Is there another way?
 
Level 3
Joined
Aug 17, 2006
Messages
38
Just use notepad for your text editor. It doesn't need to be anything fancy.

I don't know another model editor though.
 
Level 1
Joined
Nov 23, 2006
Messages
1
Hero Loading and Saving

ok while we are, i need someone to teach me how the hell i add a system that can load and save heroes/ units and how much items and gold/ lumber you got for this map im making, can anybody help me at all plz?? thanks!!
 
Level 32
Joined
Oct 23, 2006
Messages
5,291
Please update.

This tutorial is helpful but contains links to images hosted elsewhere. The General Tutorial Submitting Rules and Guidelines require that all images be attached to the post itself.
All image files must be attached to your post. We don't wish to be dependent on other sites (To avoid situations in which the server on which the images have been saved falls, damaging the tutorial).

Why? Example.
 
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