- Joined
- Oct 1, 2003
- Messages
- 461
How it works
Removing of them is pretty easy, it doesn't requires much work. It can be done solely in Notepad/Wordpad.
Let's get started.
Tools needed:
Notepad/Wordpad
YobGuls' Fileconverter Get it here
Any programs that can extract models
How it can be done
First, get the model you would like to remove its Team Color or Glow. I will explain on how to remove Team Coloe first. Open YobGuls' Fileconverter, then click on Load file, load up the .MDX of the model you extracted.
Then, click on convert to .MDL.
Open the .MDL file with Notepad/Wordpad.
Ctrl+F Textures.
You will see this part. This is taken from the peasant model. See the
?
ReplaceableID 1, means Team Color, 2 means Team Glow.
Count the number of textures, until you reach this one, starting from 0. In this model, it's 1. (So if it's the 10th texture in the Textures section, it would be 9)
Then Ctrl+F TextureID x
Where x = the number you got just now.
You will see this portion,
Like I said, for this model, the number is 1.
Copy the whole line, including the spaces in front, then make a new line below it, then delete everything except for the 'static ' and the spaces in front, then type 'Alpha 0'.
You will then see this:
When that's done, save your .MDL file.
Then open your YobGuls' Fileconverter(You need to close the previous one and open again for some reasons.)
Then again, click on Load File, make sure the extension for the file is .MDL, then load it up.
Convert it back to .MDX file, then all is done, Team Color removed!!! YAY!!!
For Team Glows, do the same. Except that it is ReplaceableID 2, not ReplaceableID 1.
If you have any further questions regarding this, post it here and I will answer them.
Removing of them is pretty easy, it doesn't requires much work. It can be done solely in Notepad/Wordpad.
Let's get started.
Tools needed:
Notepad/Wordpad
YobGuls' Fileconverter Get it here
Any programs that can extract models
How it can be done
First, get the model you would like to remove its Team Color or Glow. I will explain on how to remove Team Coloe first. Open YobGuls' Fileconverter, then click on Load file, load up the .MDX of the model you extracted.
Then, click on convert to .MDL.
Open the .MDL file with Notepad/Wordpad.
Ctrl+F Textures.
Code:
Textures 3 {
Bitmap {
Image "Textures\Peasant.blp",
}
Bitmap {
Image "",
ReplaceableId 1,
}
Bitmap {
Image "Textures\gutz.blp",
}
}
Code:
Bitmap {
Image "",
ReplaceableId 1,
}
ReplaceableID 1, means Team Color, 2 means Team Glow.
Count the number of textures, until you reach this one, starting from 0. In this model, it's 1. (So if it's the 10th texture in the Textures section, it would be 9)
Then Ctrl+F TextureID x
Where x = the number you got just now.
Code:
Materials 3 {
Material {
Layer {
FilterMode Transparent,
static TextureID 0,
}
}
Material {
Layer {
FilterMode Transparent,
Unshaded,
TwoSided,
static TextureID 1,
}
Layer {
FilterMode Blend,
static TextureID 0,
}
}
Material {
Layer {
FilterMode Transparent,
static TextureID 2,
Alpha 6 {
Linear,
46533: 0.748443,
52900: 1,
98133: 1,
99800: 1,
155733: 1,
159800: 0.75,
}
}
}
}
Code:
Material {
Layer {
FilterMode Transparent,
Unshaded,
TwoSided,
static TextureID 1,
}
Layer {
FilterMode Blend,
static TextureID 0,
}
}
Copy the whole line, including the spaces in front, then make a new line below it, then delete everything except for the 'static ' and the spaces in front, then type 'Alpha 0'.
You will then see this:
Code:
Material {
Layer {
FilterMode Transparent,
Unshaded,
TwoSided,
static TextureID 1,
static Alpha 0,
}
Layer {
FilterMode Blend,
static TextureID 0,
}
}
Then open your YobGuls' Fileconverter(You need to close the previous one and open again for some reasons.)
Then again, click on Load File, make sure the extension for the file is .MDL, then load it up.
Convert it back to .MDX file, then all is done, Team Color removed!!! YAY!!!
For Team Glows, do the same. Except that it is ReplaceableID 2, not ReplaceableID 1.
If you have any further questions regarding this, post it here and I will answer them.
Last edited by a moderator: