Here is my problem, I have a model, It has a skin/texture with alpha. I want the team color to show through were its alpha is. Here is the code from the mdl file that i convert to a mdx.
I have tried different combinations of transparent Blend and None, to try to get it working but I only come up with 2 outcomes, all the areas where I wnat the team colors are A. invisible/see through or B. Black like the original texture. I was wondering if anyone could shed some light on the subject.
Code:
Textures 3 {
Bitmap {
Image "goomba.BLP",
}
Bitmap {
Image "",
ReplaceableId 1,
}
Bitmap {
Image "",
ReplaceableId 2,
}
}
Materials 3 {
Material {
Layer {
FilterMode None,
static TextureID 0,
}
}
Material {
Layer {
FilterMode Transparent,
static TextureID 1,
}
Layer {
FilterMode Blend,
static TextureID 0,
}
}
Material {
Layer {
FilterMode Transparent,
static TextureID 2,
}
Layer {
FilterMode Blend,
static TextureID 0,
}
}
}