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Changing destructible XYZ scales

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It's a destructible using a doodad model.


I'm trying to make a destructible that looks like a flat waterfall and there doesn't seem to be a "Destroy Doodad" trigger.
You can hide the doodad.

Or if you absolutely need to destroy it then just base it on an invulnerable locust unit.
 
Yeah, I'm resigning myself to the first one, which is bringing its own problems.
If you're talking about pathing issues then you can make the doodad itself have no pathing, then make it unpathable with pathing blockers. When you hide the doodad you simply kill the pathing blockers.
 
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