- Joined
- Apr 6, 2010
- Messages
- 3,218
Is there a setting in the editor that lets you change the X, Y and Z scales independently on destructibles like you can with doodads? I can only change the X, causing the other two keep the same proportions.
If the minimum and maximum height has the same number in the object editor you can't change its size. Change minimum or maximum scale to be able to alter its scale.You mean the model? It is a doodad (the waterfall), but I can't modify the height for some reason.
Is it a doodad or a destructible? You said this;Even for destructibles that start with different min/max scales like trees, you can only shrink or grow them proportionally.
You mean the model? It is a doodad (the waterfall)
You can hide the doodad.It's a destructible using a doodad model.
I'm trying to make a destructible that looks like a flat waterfall and there doesn't seem to be a "Destroy Doodad" trigger.
If you're talking about pathing issues then you can make the doodad itself have no pathing, then make it unpathable with pathing blockers. When you hide the doodad you simply kill the pathing blockers.Yeah, I'm resigning myself to the first one, which is bringing its own problems.