Removing text above unit that says who owns it

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Level 7
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Jul 29, 2009
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i think you can try to give all the players the same name (or name them ""). but it can be confusing in all kinds of situations (like in chat). so you should think of how to deal with it.
 
Level 5
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Feb 19, 2008
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You could do that, and to enable chat with the names you could save all player names in start with variables. Then show the variable when a player writes.
Example: Player one is named: ":D"
You save ":D" in a variable for player one and then change his name to "" (blank)
Everytime player one writes a message, display the name of player one's variable too.
I think this will work, as ive seen multiple maps using such systems.
:pal:
 
Level 8
Joined
Aug 2, 2006
Messages
346
You could do that, and to enable chat with the names you could save all player names in start with variables. Then show the variable when a player writes.
Example: Player one is named: ":D"
You save ":D" in a variable for player one and then change his name to "" (blank)
Everytime player one writes a message, display the name of player one's variable too.
I think this will work, as ive seen multiple maps using such systems.
:pal:

That's what I'm already planning on doing actually.
 
Level 8
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Aug 2, 2006
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I would prefer to keep the health bars there.

I'm having trouble getting the textures to replace properly. I modify them in the game interface, but the texture doesn't change. I even extracted those particular textures, blacked out the rgb and alpha, then re converted them to blp, and imported them, yet they still won't work.

EDIT: nevermind I got it. It didn't like me changing the name in the custom game interface screen, so I instead changed the path in the import manager.
 
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