Itemming
Events
Unit - A unit Acquires an item
Conditions
Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item level of (Item being manipulated)) Equal to (Item level of (Item carried by (Triggering unit) in slot (Integer A)))
Then - Actions
Hero - Drop (Item being manipulated) from (Triggering unit)
Else - Actions