- Joined
- Mar 31, 2006
- Messages
- 65
Relic Defense BETA 6.0
Current Version: BETA 6.0
BETA 6.0 Released
Prevent the creeps from reaching the vital point on the bottom of the map. You have 14 heroes to choose from.
This is Hero Defense Map.
I need tester, please post your comment/suggestion here after testing the map.
And please tell me what version is your warcraft client. I'm using 1.23 to make this map.
I recommend at least 2 - 4 people to play this game
Please let me know if your name is not written in the credit. :]
This is still BETA Version, means still got a lot of improvement. Bug, balance, glitches, etc.
Map Status
BETA Testing - Work in Progress (70% Finished)
Future Version Notes:
- New Area
- Arena Mode
- AI
- Recipe System
- Endless Mode (Configurable)
- etc
Next Version Change Notes:
- All skill level increase to 20 - In Progress (5% Finished)
- Upgradeable Equipment - In Progress (95% Finished)
- Unit Recruiting System - In Progress
- New Heroes - In Progress
- New Shop/Item/Equipment - In Progress
- Improved creeps - Done
- Improved Hero skill - In Progress
- Fixing fountain bug - Fixed
- New waves : air unit (Configurable) - In Progress
- New waves : bosses - In Progress
Known error in this version (BETA 5.0):
- The mana potion's price is different from the description - Fixed
- You can't finish the game, I missed a single trigger ~.~ - Fixed
- No corpse for Animator Hero - Fixed
- Ring and Circlet of Superiority got a wrong price - Fixed
- Oracle's Rejuvenation skill has no cooldown - Fixed
- Prevent Firelord from being Illusioned - Fixed
BETA 6.0 change log:
- New Heroes - Finished
- Unit recruiting system - Postponed
- Colorful Text (idea by Mcasdf) - Done
- Some heroes skill change - Finished
- Grammar and description fix- Fixed
- New Shop - Postponed
- Fix some bugs (Bug keeps coming up :/) - Fixed
- Descriptive Skill Info - Postponed
- Hero Repicking - Done
- Reduce Illusion's duration from 60 to 30 seconds - Fixed
- Increase damage of Monsoon from 20 damage/Level to 30 damage/Level- Fixed
- Increase creep's movement speed (70% of my BETA tester said it was too slow) - Fixed
- New difficulty (it was too easy, yes? --") - Fixed
- Host Finder (It will check who is the host, so "Player 1 is needed...." is no longer needed - Fixed - Thanks to The_Clam for the info and ragingspeedhorn for the script.
- New Terrain
Known Bug (Fixed in version 5.0):
- Dark Portal can be attacked - Fixed
- Useless guarding unit - Fixed
- Flying Unit goes outside the track - Fixed
- Fountain can be attacked - Fixed
- Some Grammar error - Fixed
- Unit spawn too fast - Fixed
- Limit the maximum unit in the map - Fixed - Max unit in the map = 50
- Cleaving attack bug - Doubt - Should be fixed, but not sure
- Imbalance Dark Templar Skill - Fixed - Critical damage multiply reduced from 1.5/1.75/2 to 1.1/1.3/1.5
- Fixed some skill description - Fixed
- The Dark Templar can't be controlled after a period of time - Doubt - Should be fixed, but not sure
Some changes in BETA 5.0 version:
- (*Edited*)All creeps armor changed to Normal - Finished
- New Game Mode, Normal (Waiting time between waves) and Extreme (No waiting time) - Finished
- New Heroes (2) - Finished
- Accessories and Misc Shop - Finished
- Some item price changed due to balance problem - Finished
Thank you to Mcasdf, fagge, The_Clam, (NrJ^), Maverick, [T]he-O, discuz, Haz, and Zack1996
And to bounty_hunter2 for his time for testing my map
Any suggestion/comment/etc please just post here, regarding Imbalance heroes, item, creep, etc..
I want to remake all creeps so that the spells still can be used until the game is finished, All replay posted here will be VERY VERY appreciated
Please help me make my map better
[My map may be not interested, it may be not good, it may be old-fashioned, but I spent a lot of effort and trying my best into this map :x]
Current Version: BETA 6.0
BETA 6.0 Released
Prevent the creeps from reaching the vital point on the bottom of the map. You have 14 heroes to choose from.
This is Hero Defense Map.
I need tester, please post your comment/suggestion here after testing the map.
And please tell me what version is your warcraft client. I'm using 1.23 to make this map.
I recommend at least 2 - 4 people to play this game
Credit goes to me for making the map and scripting area
All custom icon and model credited to their respective owner:
KelThuzad, CRAZYRUSSIAN, Kallimachos, PrMosquito, cedi, WILLTHEALMIGHTY, Mc !, The_Avenger's_Return, JetFangInferno, Norinrad, Paladon, General Frank, lelyanra, Wyvernoid
All custom icon and model credited to their respective owner:
KelThuzad, CRAZYRUSSIAN, Kallimachos, PrMosquito, cedi, WILLTHEALMIGHTY, Mc !, The_Avenger's_Return, JetFangInferno, Norinrad, Paladon, General Frank, lelyanra, Wyvernoid
Please let me know if your name is not written in the credit. :]
This is still BETA Version, means still got a lot of improvement. Bug, balance, glitches, etc.
Map Status
BETA Testing - Work in Progress (70% Finished)
Future Version Notes:
- New Area
- Arena Mode
- AI
- Recipe System
- Endless Mode (Configurable)
- etc
Next Version Change Notes:
- All skill level increase to 20 - In Progress (5% Finished)
- Upgradeable Equipment - In Progress (95% Finished)
- Unit Recruiting System - In Progress
- New Heroes - In Progress
- New Shop/Item/Equipment - In Progress
- Improved creeps - Done
- Improved Hero skill - In Progress
- Fixing fountain bug - Fixed
- New waves : air unit (Configurable) - In Progress
- New waves : bosses - In Progress
Known error in this version (BETA 5.0):
- The mana potion's price is different from the description - Fixed
- You can't finish the game, I missed a single trigger ~.~ - Fixed
- No corpse for Animator Hero - Fixed
- Ring and Circlet of Superiority got a wrong price - Fixed
- Oracle's Rejuvenation skill has no cooldown - Fixed
- Prevent Firelord from being Illusioned - Fixed
BETA 6.0 change log:
- New Heroes - Finished
- Unit recruiting system - Postponed
- Colorful Text (idea by Mcasdf) - Done
- Some heroes skill change - Finished
- Grammar and description fix- Fixed
- New Shop - Postponed
- Fix some bugs (Bug keeps coming up :/) - Fixed
- Descriptive Skill Info - Postponed
- Hero Repicking - Done
- Reduce Illusion's duration from 60 to 30 seconds - Fixed
- Increase damage of Monsoon from 20 damage/Level to 30 damage/Level- Fixed
- Increase creep's movement speed (70% of my BETA tester said it was too slow) - Fixed
- New difficulty (it was too easy, yes? --") - Fixed
- Host Finder (It will check who is the host, so "Player 1 is needed...." is no longer needed - Fixed - Thanks to The_Clam for the info and ragingspeedhorn for the script.
- New Terrain
Known Bug (Fixed in version 5.0):
- Dark Portal can be attacked - Fixed
- Useless guarding unit - Fixed
- Flying Unit goes outside the track - Fixed
- Fountain can be attacked - Fixed
- Some Grammar error - Fixed
- Unit spawn too fast - Fixed
- Limit the maximum unit in the map - Fixed - Max unit in the map = 50
- Cleaving attack bug - Doubt - Should be fixed, but not sure
- Imbalance Dark Templar Skill - Fixed - Critical damage multiply reduced from 1.5/1.75/2 to 1.1/1.3/1.5
- Fixed some skill description - Fixed
- The Dark Templar can't be controlled after a period of time - Doubt - Should be fixed, but not sure
Some changes in BETA 5.0 version:
- (*Edited*)All creeps armor changed to Normal - Finished
- New Game Mode, Normal (Waiting time between waves) and Extreme (No waiting time) - Finished
- New Heroes (2) - Finished
- Accessories and Misc Shop - Finished
- Some item price changed due to balance problem - Finished
Thank you to Mcasdf, fagge, The_Clam, (NrJ^), Maverick, [T]he-O, discuz, Haz, and Zack1996
And to bounty_hunter2 for his time for testing my map
Any suggestion/comment/etc please just post here, regarding Imbalance heroes, item, creep, etc..
I want to remake all creeps so that the spells still can be used until the game is finished, All replay posted here will be VERY VERY appreciated
Please help me make my map better
[My map may be not interested, it may be not good, it may be old-fashioned, but I spent a lot of effort and trying my best into this map :x]
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