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Itemming

Events


Unit - A unit Acquires an item

Conditions

Actions


For each (Integer A) from 1 to 6, do (Actions)



Loop - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Item level of (Item being manipulated)) Equal to (Item level of (Item carried by (Triggering unit) in slot (Integer A)))





Then - Actions






Hero - Drop (Item being manipulated) from (Triggering unit)





Else - Actions
Itemming
Events
Unit - A unit Acquires an item
Conditions
Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item level of (Item being manipulated)) Equal to (Item level of (Item carried by (Triggering unit) in slot (Integer A)))
Then - Actions
Hero - Drop (Item being manipulated) from (Triggering unit)
Else - Actions
Untitled Trigger 001

Events


Unit - A unit Acquires an item

Conditions

Actions


For each (Integer A) from 1 to 6, do (Actions)



Loop - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Item level of (Item being manipulated)) Equal to (Item level of (Item carried by (Triggering unit) in slot (Integer A)))






(Item being manipulated) Not equal to (Item carried by (Triggering unit) in slot (Integer A))





Then - Actions






Hero - Drop (Item being manipulated) from (Triggering unit)





Else - Actions
