- Joined
- May 19, 2020
- Messages
- 316
I have two models in my art library with cursor detection issues on them, which makes it difficult to make it selectable (whether in WE or in-game) and when at some point we finally manage to select it, it doesn't show responses to actions of sound, whether from "What", "YesAttack", "Pissed"... What was or was lost in the model?
The models are these:
www.hiveworkshop.com
or
www.hiveworkshop.com
Note: I noticed that if I add any custom portrait to the model, the unit audios will work, but why are there other fully custom models that don't need a new portrait to work the voice? There are numerous here at Hive running the unit's audio with just the custom model's protrait camera, without the need for a "_portrait" file renamed to the model. That sounds pretty weird.
In this way the problems of voices are resolved, but the difficulty of selection still remains with them.
Ps. I have reviewed your .MDL codes, but so far no solution.
The models are these:

Knight Footman (Fusion) - Full Anims
Knight Footman (Fusion) - Full Anims Basically, this is a version of the Knight with the merger of a Footman, with the intention of making the full replacement of the human rider by the Footman model, which will not only rely on his shield in this initial proposed version, but will have a...


Villager Worker - Peasant alternative
Villager Worker I started this project a few months ago, stopped for lack of time, deciding to drop it altogether. However, this weekend without having much to do, I went back to tinkering with some modeling tools and being a little inspired, I restarted the transition activities from Peasant...

Note: I noticed that if I add any custom portrait to the model, the unit audios will work, but why are there other fully custom models that don't need a new portrait to work the voice? There are numerous here at Hive running the unit's audio with just the custom model's protrait camera, without the need for a "_portrait" file renamed to the model. That sounds pretty weird.
In this way the problems of voices are resolved, but the difficulty of selection still remains with them.
Ps. I have reviewed your .MDL codes, but so far no solution.
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