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(IDK if I already asked this before, I can't find the thread, so probably not. But...)... How to ? Should I use Damage Detection system ? If yes, how could I do this ?
I think you'll HAVE to use Bribe's or looking_for_helps system as Weep's system is EXTREMELY basic, ONLY does damage detection and does not actually stop or modify damage.
Although if all you ever need to do is just Damage Detection, Weep's is totally the best in the business.
You need to modify the damage manually. DDS comes with API which you can read and understand of how the DDS works.
Did this related to a specific unit or to a specific spell which reduces incoming damages?
I can help with some samples if you would mind answering the above Question.
Using Bribe's, it would be something like this (untested):
Damage Reduction
Events
Game - DamageModifierEvent Equal to 1.00
Conditions
DamageEventTarget Equal to <Your Unit>
Actions
Set DamageEventAmount = DamageEventAmount - (DamageEventAmount * 0.40)
For example, that would reduce damage by 40%. Let's say <Your Unit> takes 250 damage. 40% of 250 is 100, so the end result is 250 - (0.4*250) = 250 - (100) = 150.
In the end, the unit will take 150 damage instead of 250 damage (a 40% damage reduction). Try it out! You'll be surprised at how powerful these DDS systems can be (and all the fun you can have with them). Read through the "How to use" part, and take a look at the demo map.
If this is for a spell, you can add the unit to a unit group, and then change the condition to check if the unit is in that unit group. When the spell/buff is over, just remove the unit from the unit group and it is all good to go!
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