Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
For the next updates, I'm looking for a skilled item maker that will create all the object and registry data for new items for me.
These are the requirements:
- Having a working version of Newgen WE to open the map
- Being an experienced player of Gaias
- Common sense
- Good sense for balancing
- Creativity
- Knowledge in object editing
- Knowledge in copy & pasting
- Knowledge in changing numbers in a text file
And that's it! I wasn't sarcastic about the last two points. That's basicly all you need to know. No JASS knowledge required, if you are able to follow simple instructions of where to go and what numbers to change.
You don't need modelling skills, as I will create the attachment models for the specific items. If you want to create an item with a special ability or procc, just tell me and I'll do the neccessary stuff for you (or point you towards the script pieces that are required for that stuff if you can manage JASS).
I won't lie to you, though; creating object and registry data is a tedious and repetitive labour. However, it will ultimately pay off in being able to actively create content for one of your favorite maps... and it will help to speed up the process to release new content a lot.
These are the requirements:
- Having a working version of Newgen WE to open the map
- Being an experienced player of Gaias
- Common sense
- Good sense for balancing
- Creativity
- Knowledge in object editing
- Knowledge in copy & pasting
- Knowledge in changing numbers in a text file
And that's it! I wasn't sarcastic about the last two points. That's basicly all you need to know. No JASS knowledge required, if you are able to follow simple instructions of where to go and what numbers to change.
You don't need modelling skills, as I will create the attachment models for the specific items. If you want to create an item with a special ability or procc, just tell me and I'll do the neccessary stuff for you (or point you towards the script pieces that are required for that stuff if you can manage JASS).
I won't lie to you, though; creating object and registry data is a tedious and repetitive labour. However, it will ultimately pay off in being able to actively create content for one of your favorite maps... and it will help to speed up the process to release new content a lot.