Hi again. I'd like to do an trigger were my hero (sword hero) uses an ability, and a trigger orders this unit to rapidly slash like 5+ times in front of him, dealing aoe damage in front of him. But lets skip the damage trigger (you can still give me some advice)
How do animate my unit fast enough to fully perfom all slashes. Think of it like in DotA when you activate Omnislash but in place. When I create the animation triggers in rapid succession it is only halfway done when starting the next animation (i put in a 0.2sec delay)
E:Add info: It is an imported unit model, the Vrykul thane model, if that is any help. (Because omnislash is done with the standart orc blademaster)
Greatly appreaciated IF there is a solution, that it is done in GUI. Just starting to work on the WE again after good 7 years, so JASS is still too difficult for me (although i know SOME java)
Thanks!
How do animate my unit fast enough to fully perfom all slashes. Think of it like in DotA when you activate Omnislash but in place. When I create the animation triggers in rapid succession it is only halfway done when starting the next animation (i put in a 0.2sec delay)
E:Add info: It is an imported unit model, the Vrykul thane model, if that is any help. (Because omnislash is done with the standart orc blademaster)
Greatly appreaciated IF there is a solution, that it is done in GUI. Just starting to work on the WE again after good 7 years, so JASS is still too difficult for me (although i know SOME java)
Thanks!