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How to: Channel Basic Attacks (Fast through ability)

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Level 8
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Jun 13, 2010
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Hi

I am making a kind of 'Hack n Slash' game mode. Until now I've made the attack ability. You use a Thunder Clap ability with attack animation attached. A dummy unit will deal damage in a cone in front of the casting unit.

I want to make like a channeling ability, which will damage all enemies in front over time, but I want the attack animation to fire much faster, like a frenzy. Any abilities or triggers to do this?

I am really not that experienced. I know a bunch of stuff about triggering but I am not a pro tho. I need it as basic as possible.

Any ideas?
 
Level 8
Joined
Jun 13, 2010
Messages
344
For GUI, Animation - Change Unit Animation Speed.
  • Animation - Change YOUR_UNIT's animation speed to 100.00% of its original speed

For JASS, SetUnitTimeScale takes unit whichUnit, real timeScale returns nothing where timeScale is in decimal form.

Uuuuh..
I will see if I can make it work. :) Thanks man.
 
Level 8
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Jun 13, 2010
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It's a simple click and set. You'll just have to remember to reset it's animation speed back to normal after the channel is over.
I take it I just have to make use of the Channel ability for this?
And for every interval, I'll summon a dummy unit to cast a damaging ability, or how would you arrange it? :)
 
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