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Raise Height of Doodads

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Did you even check that?
I just tested this and what I wrote was correct.

In Configure Controls menu, Terrain Editor tab:
Selection - Scale Up Z => set to key PgUp
Selection - Scale Down Z => set to key PgDown

tested in editor, and it does change the Z height of a doodad (it scales the doodad)
I guess this is what you thought I posted.


However what I wrote about is this:
Selection - Decrease Z => set to key CTRL + PgDown
Selection - Increase Z => set to ke CTRL + PgUp

Tested this and it does in fact raise/lower the doodad on Z axis (does not scale it)
 
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