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Lol no much easier way.. when you're placing the doodad press ctrl and the up arrow and it will be raised up higher.. not sure if its ctrl but i think it's that if i remember correctly you shoulda asked this in the terrain section fyi
Lol no much easier way.. when you're placing the doodad press ctrl and the up arrow and it will be raised up higher.. not sure if its ctrl but i think it's that if i remember correctly you shoulda asked this in the terrain section fyi
I think model editing is a bad idea, because there's a way easier way: Make a flying unit with the Locust ability (that makes the unit unselectable and uneffected by spells. It's only effected by direct triggers) That way it still serves as if it were a doodad and you can change its flying height.
Wont work because if the map has mountains or just one time used Raised Height, the water will be like a slash "/" instead of a line "__". I tried allready xD
If i use completely same hight level on terrain, it would work. But i dont =(
Wont work because if the map has mountains or just one time used Raised Height, the water will be like a slash "/" instead of a line "__". I tried allready xD
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