- Joined
- Jul 24, 2008
- Messages
- 294
Hello everyone, does anyone have any good ideas for a 'Risk Style Map(RSM)'? I would love some ideas to bring in some flavor to any RSM. Post any ideas and i will write them down below.
IDEAS:
1 Add Heros. - (Possibilty of ruining the game)
2 Add Items for Heros.
3 Add Events.
4 Don't do somthing GENERIC
5 New resource system
6 Tech Levels
7 Missions
What do you prefer also. A free lance Risk game?
> Where you are free to do what ever you want and move/attack when ever you want?
Or a turn based risk game?
> Where players must take turns to Attack/Move/Spawn units.
THE PROBLEM WITH w3 RISK IS
The games last around 30-45 minutes. I'm going to explain the following problems
0-10 minutes, Normally 1 or 2 players will be knocked out due to more experinced or lucky players making moves on them.
15-25 minutes, There will normally be 6 semi powers, and 1 or 2 stronger powers, by now alot of the semi powers make "truces" causing no war for a short period of time, giving players chances to build armies
30-35 minutes, The semi powers break out in war. Causing the stronger powers to take advantage of the carnage and often tripple there power, Knocking out anywhere between 2 - 4 players. Giving very little fun to anyone who could not manage to mass a empire.
IDEAS:
1 Add Heros. - (Possibilty of ruining the game)
2 Add Items for Heros.
3 Add Events.
4 Don't do somthing GENERIC
5 New resource system
6 Tech Levels
7 Missions
What do you prefer also. A free lance Risk game?
> Where you are free to do what ever you want and move/attack when ever you want?
Or a turn based risk game?
> Where players must take turns to Attack/Move/Spawn units.
THE PROBLEM WITH w3 RISK IS
The games last around 30-45 minutes. I'm going to explain the following problems
0-10 minutes, Normally 1 or 2 players will be knocked out due to more experinced or lucky players making moves on them.
15-25 minutes, There will normally be 6 semi powers, and 1 or 2 stronger powers, by now alot of the semi powers make "truces" causing no war for a short period of time, giving players chances to build armies
30-35 minutes, The semi powers break out in war. Causing the stronger powers to take advantage of the carnage and often tripple there power, Knocking out anywhere between 2 - 4 players. Giving very little fun to anyone who could not manage to mass a empire.
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