I have this idea, okay.
The map is a big grid with a power creator in the middle. Every.. 2 minutes or so, a big wave of power is released and the wave is directed by buildings. At the start you choose where on the map you want to build and the idea is to direct the power into the enemy bases, causing them to be destroyed. This is how the power acts:
When 1 power unit enters the square 3 more at released at each edge. However if one edge is blocked by a building the power can't go in that direction. I did a picture in paint to explain things a bit better.
I have an idea, just no idea on how to do it D=, if anyone wants to steal my idea, help me accomplish or just pointless feedback. Leave it here!
Ok.... I may be willing to help you... but I can say anything in terms of triggering...
Though I can give you triggers that if you could find the translation for it would work....
-Like Spanish to english dictionary only its concept to triggering
I would use something like shockwave for this.... Or Forked lighting... (forked lighting would probably be better....)
Forked lighting Stats- can only target one unit and that unit must be a building and has infinite range
-Use four different forked lighting spells
--South, North, East and West lightning
Have buildings at every square with collision size 0 and invisible (so they can be built over
And 3 to four spell casters (Maybe not four if you don't care about having the three spell casters to have multiple spells that they can perform) that are flying (so you don't have to worry about unable to spawn) and no collision size
Start
Map Installation -Intro or whatever... counter down timer is Set to 2 minutes
If: Countdown timer = 0
--Then: Send units to Location start facing a direction, Units cast Forked Lightning offset to the end of the map
Copy for South, North, East and West with appropiate changes)
If: South forked lighting hits a bulding
-Conditions: Building is equal to "No building here"
--Then: Move North Ligh (facing 0 degrees), east.. etc... and Cast Forked lightning (north/south/east/west specific....) offset by (900,0) (East to the next square)
If: South forked lighting hits a building
-COnditions: Building is Equal to wall
--Then: Nothing happens....
If: SOuth Forked lightning hits a building
-Conditions: Building is Equal to Base
--Then: Remove a Life from person (score board)
I'm going to make a concept map for you... Hopefully I won't get lazy or stuck...
But
I may steal it.... But...
Since I'm going to give you the tools.... to do this... I want you to publicize a forum for me if you make it... If you use my help....
Or I'lll make a similar competing map that features issue fixes like the one below
One problem I see already though....
-SOmeone could easly make A building at the starting point and prevent the game from even going............
--Or block off anyones ability to get them...
---So....... I dunno.....
----You may need the ability to destroy other peoples buildings during the 2 minutes... And each ability has a 3 second cooldown... so people couldn't walls... or delete everything.... even that mught not work out though....
What you could also do is Make one of four buildings...
-Each building casts a different direction of lightning per thing....
I'm not evil....
I just want to take advantage of this oppertunity...
-Also... The forum would work like this... where we help eachother with game concepts....