Sverkerman
Hosted Project: BoW
- Joined
- Feb 28, 2010
- Messages
- 1,325
-
Actions
- Floating Text - Create floating text that reads (String(DamageEventAmount)) at temp_point with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 50.00% transparency
- Floating Text - Set the velocity of (Last created floating text) to 75.00 towards Real_FloatingTextDirection[(Player number of (Owner of DamageEventSource))] degrees
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 3.50 seconds
- Floating Text - Change the fading age of (Last created floating text) to 1.40 seconds
What is the best way to do this?
+2 rep to all helpers!