- Joined
- Aug 1, 2008
- Messages
- 453
How would i make this trigger MUI so it wouldn't bug if you click on more than 1 mine at a time. And i know it leaks.
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Detonate Mine
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Events
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Player - Player 1 (Red) Selects a unit
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Conditions
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(Unit-type of (Triggering unit)) Equal to Goblin Land Mine
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(Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))
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Actions
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Unit - Add a 3.00 second Generic expiration timer to (Triggering unit)
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Selection - Select Player[(Player number of (Triggering player))]
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Floating Text - Create floating text that reads 3 at ((Position of (Triggering unit)) offset by (0.00, 0.00)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
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Wait 1.00 seconds
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Floating Text - Change text of (Last created floating text) to 2 using font size 10.00
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Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
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Wait 1.00 seconds
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Floating Text - Change text of (Last created floating text) to 1 using font size 10.00
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Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
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Wait 1.00 seconds
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Floating Text - Destroy (Last created floating text)
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