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[Trigger] Is here leak?

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Level 5
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Feb 6, 2008
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134
I need find every leak in this trigger because is used every attack of unit.


  • Damage View Attacking Hero
    • Events
    • Conditions
      • (((Damage source) is Hero) equal se TRUE) or ((Integer((Maximum many of (Damage source)))) equal to 10)
      • (Integer((Damage taken))) not equal 0
    • Actions
      • Set damage_string = (String((Integer((Damage taken)))))
      • Floating Text - Create floating text that reads (|c007FFF00 + (damage_string + |r dmg!)) above (Attacked unit) with Z offset 0.00, using font size 9.00, color (100.00%, 100.00%, 100.00%), and 5.00% transparency
      • Floating Text - Hide (Last created floating text) for (All players)
      • Floating Text - Show (Last created floating text) for (Player group((Owner of (Damage source))))
      • Floating Text - Set the velocity of (Last created floating text) to 200.00 towards 90.00 degrees
      • Floating Text - Change (Last created floating text): Vypnout permanence
      • Floating Text - Change the fading age of (Last created floating text) to 0.80 seconds
      • Floating Text - Change the lifespan of (Last created floating text) to 1.20 seconds
 
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