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Disable Permanence

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Level 18
Joined
May 11, 2012
Messages
2,108
  • Slauther Slain
    • Events
      • Game - damageEventTrigger becomes Equal to 1.00
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • source Equal to Slauther_TrigUnit
          • (target is A Hero) Equal to False
          • (Level of Slauther for Slauther_TrigUnit) Equal to 1
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Random integer number between 1 and 100) Less than or equal to 15
            • Then - Actions
              • Floating Text - Create floating text that reads |c00FF0000Slain! above target with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
              • Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
              • Floating Text - Change (Last created floating text): Disable permanence
              • Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
              • Floating Text - Change the fading age of (Last created floating text) to 1.50 seconds
              • Floating Text - Change the age of (Last created floating text) to 3.00 seconds
              • Unit - Cause Slauther_TrigUnit to damage target, dealing 1000000000.00 damage of attack type Chaos and damage type Normal
            • Else - Actions
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • source Equal to Slauther_TrigUnit
              • (target is A Hero) Equal to False
              • (Level of Slauther for Slauther_TrigUnit) Equal to 2
            • Then - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Random integer number between 1 and 100) Less than or equal to 20
                • Then - Actions
                  • Floating Text - Create floating text that reads |c00FF0000Slain! above target with Z offset 0.00, using font size 15.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
                  • Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                  • Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
                  • Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
                  • Floating Text - Change the age of (Last created floating text) to 3.00 seconds
                  • Unit - Cause Slauther_TrigUnit to damage target, dealing 1000000000.00 damage of attack type Chaos and damage type Normal
                • Else - Actions
            • Else - Actions
when I add action: Disable permanence, the text doesn't shows at all, but when I remove it, it shows, but it doesn't expires or anything...
What could be the problem?
 
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