- Joined
- May 11, 2012
- Messages
- 2,108
here:
Why?? this bugs me.....
same thing here:
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Necklace of Power Life Steal
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Events
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Game - damageEventTrigger becomes Equal to 1.00
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Conditions
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damageType Equal to 0
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(source is A Hero) Equal to True
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(source has an item of type |cFFFFFF00The Necklace of Power) Equal to True
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Actions
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Special Effect - Create a special effect attached to the overhead of source using Abilities\Spells\Undead\VampiricAura\VampiricAuraTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Set life of source to ((Life of source) + (amount x 0.50))
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Why?? this bugs me.....
same thing here:
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Slauther Slain
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Events
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Game - damageEventTrigger becomes Equal to 1.00
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Conditions
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damageType Equal to 0
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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source Equal to Slauther_TrigUnit
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(target is A Hero) Equal to False
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(Level of Slauther for Slauther_TrigUnit) Equal to 1
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 100) Less than or equal to 15
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Then - Actions
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Floating Text - Create floating text that reads |c00FF0000Slain! above target with Z offset 10.00, using font size 12.50, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
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Floating Text - Change the fading age of (Last created floating text) to 1.50 seconds
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Unit - Cause Slauther_TrigUnit to damage target, dealing 1000000000.00 damage of attack type Chaos and damage type Normal
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Else - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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source Equal to Slauther_TrigUnit
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(target is A Hero) Equal to False
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(Level of Slauther for Slauther_TrigUnit) Equal to 2
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 100) Less than or equal to 20
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Then - Actions
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Floating Text - Create floating text that reads |c00FF0000Slain! above target with Z offset 10.00, using font size 12.50, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
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Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
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Unit - Cause Slauther_TrigUnit to damage target, dealing 1000000000.00 damage of attack type Chaos and damage type Normal
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Else - Actions
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Else - Actions
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