- Joined
- May 11, 2012
- Messages
- 2,103
here:
Why?? this bugs me.....
same thing here:
-
Necklace of Power Life Steal
-
Events
- Game - damageEventTrigger becomes Equal to 1.00
-
Conditions
- damageType Equal to 0
- (source is A Hero) Equal to True
- (source has an item of type |cFFFFFF00The Necklace of Power) Equal to True
-
Actions
- Special Effect - Create a special effect attached to the overhead of source using Abilities\Spells\Undead\VampiricAura\VampiricAuraTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Set life of source to ((Life of source) + (amount x 0.50))
-
Events
Why?? this bugs me.....
same thing here:
-
Slauther Slain
-
Events
- Game - damageEventTrigger becomes Equal to 1.00
-
Conditions
- damageType Equal to 0
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- source Equal to Slauther_TrigUnit
- (target is A Hero) Equal to False
- (Level of Slauther for Slauther_TrigUnit) Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 100) Less than or equal to 15
-
Then - Actions
- Floating Text - Create floating text that reads |c00FF0000Slain! above target with Z offset 10.00, using font size 12.50, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
- Floating Text - Change the fading age of (Last created floating text) to 1.50 seconds
- Unit - Cause Slauther_TrigUnit to damage target, dealing 1000000000.00 damage of attack type Chaos and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- source Equal to Slauther_TrigUnit
- (target is A Hero) Equal to False
- (Level of Slauther for Slauther_TrigUnit) Equal to 2
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 100) Less than or equal to 20
-
Then - Actions
- Floating Text - Create floating text that reads |c00FF0000Slain! above target with Z offset 10.00, using font size 12.50, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
- Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
- Unit - Cause Slauther_TrigUnit to damage target, dealing 1000000000.00 damage of attack type Chaos and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events