- Joined
- Jul 18, 2010
- Messages
- 332
My trigger ignores the condition I made for it and just goes directly to the actions.
Note: I've made this trigger at the time I had an issue with large arrays. Almost all of my triggers stopped working. I needed to fix the variables that had large arrays and shrink them to just 1. It worked but I'm not sure if it has something to do with this.
I'm having the issue again at this time but this time it's not about arrays but it could have something to do with my newly imported model. It could have been corrupted.
-
epic item conditions
-
Events
- Unit - A unit Acquires an item
-
Conditions
- ((Hero manipulating item) is A Hero) Equal to True
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Azin) (No.1 - 1)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Azin Tyrin
- (Level of (Hero manipulating item)) Less than 15
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
Else - Actions
- Wait 0.03 seconds
- Item - Remove (Item being manipulated)
- Set secrets = 1
- Unit - Add Skill Tree (Azin) (No.1 - 1) to (Hero manipulating item)
- Special Effect - Create a special effect attached to the overhead of (Triggering unit) using HolyBlast.mdx
- Special Effect - Destroy (Last created special effect)
- Floating Text - Create floating text that reads SUCCESS!! above (Triggering unit) with Z offset 0.00, using font size 8.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Azin) (No.1 - 2)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Azin Tyrin
- (Level of (Hero manipulating item)) Less than 25
- secrets Not equal to 1
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
Else - Actions
- Wait 0.03 seconds
- Item - Remove (Item being manipulated)
- Unit - Add Skill Tree (Azin) (No.1 - 2) to (Hero manipulating item)
- Special Effect - Create a special effect attached to the overhead of (Triggering unit) using HolyBlast.mdx
- Special Effect - Destroy (Last created special effect)
- Floating Text - Create floating text that reads SUCCESS!! above (Triggering unit) with Z offset 0.00, using font size 8.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Azin) (No.1 - 3)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Azin Tyrin
- (Level of (Hero manipulating item)) Less than 40
- secrets Not equal to 1
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
Else - Actions
- Wait 0.03 seconds
- Item - Remove (Item being manipulated)
- Unit - Add Skill Tree (Azin) (No.1 - 3) to (Hero manipulating item)
- Special Effect - Create a special effect attached to the overhead of (Triggering unit) using HolyBlast.mdx
- Special Effect - Destroy (Last created special effect)
- Floating Text - Create floating text that reads SUCCESS!! above (Triggering unit) with Z offset 0.00, using font size 8.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Azin) (No.2 - 1)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Azin Tyrin
- (Level of (Hero manipulating item)) Less than 20
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
Else - Actions
- Wait 0.03 seconds
- Item - Remove (Item being manipulated)
- Unit - Add Skill Tree (Azin) (No.2 - 1) to (Hero manipulating item)
- Special Effect - Create a special effect attached to the overhead of (Triggering unit) using HolyBlast.mdx
- Special Effect - Destroy (Last created special effect)
- Floating Text - Create floating text that reads SUCCESS!! above (Triggering unit) with Z offset 0.00, using font size 8.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Azin) (No.2 - 2)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Azin Tyrin
- (Level of (Hero manipulating item)) Less than 32
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
Else - Actions
- Wait 0.03 seconds
- Item - Remove (Item being manipulated)
- Unit - Add Skill Tree (Azin) (No.2 - 2) to (Hero manipulating item)
- Special Effect - Create a special effect attached to the overhead of (Triggering unit) using HolyBlast.mdx
- Special Effect - Destroy (Last created special effect)
- Floating Text - Create floating text that reads SUCCESS!! above (Triggering unit) with Z offset 0.00, using font size 8.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Azin) (No.2 - 3)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Azin Tyrin
- (Level of (Hero manipulating item)) Less than 48
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
Else - Actions
- Wait 0.03 seconds
- Item - Remove (Item being manipulated)
- Unit - Add Skill Tree (Azin) (No.2 - 3) to (Hero manipulating item)
- Special Effect - Create a special effect attached to the overhead of (Triggering unit) using HolyBlast.mdx
- Special Effect - Destroy (Last created special effect)
- Floating Text - Create floating text that reads SUCCESS!! above (Triggering unit) with Z offset 0.00, using font size 8.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Lime) (No.1 - 1)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Lime Serenity
- (Level of (Hero manipulating item)) Less than 20
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
Else - Actions
- Wait 0.03 seconds
- Item - Remove (Item being manipulated)
- Unit - Add Skill Tree (Lime) (No.1 - 1) to (Hero manipulating item)
- Special Effect - Create a special effect attached to the overhead of (Triggering unit) using HolyBlast.mdx
- Special Effect - Destroy (Last created special effect)
- Floating Text - Create floating text that reads SUCCESS!! above (Triggering unit) with Z offset 0.00, using font size 8.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Lime) (No.1 - 2)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Lime Serenity
- (Level of (Hero manipulating item)) Less than 35
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
Else - Actions
- Wait 0.03 seconds
- Item - Remove (Item being manipulated)
- Unit - Add Skill Tree (Lime) (No.1 - 2) to (Hero manipulating item)
- Special Effect - Create a special effect attached to the overhead of (Triggering unit) using HolyBlast.mdx
- Special Effect - Destroy (Last created special effect)
- Floating Text - Create floating text that reads SUCCESS!! above (Triggering unit) with Z offset 0.00, using font size 8.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Lime) (No.1 - 3)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Level of (Hero manipulating item)) Less than 51
- (Unit-type of (Hero manipulating item)) Not equal to Lime Serenity
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
Else - Actions
- Wait 0.03 seconds
- Item - Remove (Item being manipulated)
- Unit - Add Skill Tree (Lime) (No.1 - 3) to (Hero manipulating item)
- Special Effect - Create a special effect attached to the overhead of (Triggering unit) using HolyBlast.mdx
- Special Effect - Destroy (Last created special effect)
- Floating Text - Create floating text that reads SUCCESS!! above (Triggering unit) with Z offset 0.00, using font size 8.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Lime) (No.2 - 2)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Lime Serenity
- (Level of (Hero manipulating item)) Less than 30
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
Else - Actions
- Wait 0.03 seconds
- Item - Remove (Item being manipulated)
- Unit - Add Skill Tree (Lime) (No.2 - 2) to (Hero manipulating item)
- Special Effect - Create a special effect attached to the overhead of (Triggering unit) using HolyBlast.mdx
- Special Effect - Destroy (Last created special effect)
- Floating Text - Create floating text that reads SUCCESS!! above (Triggering unit) with Z offset 0.00, using font size 8.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Lime) (No.2 - 1)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Lime Serenity
- (Level of (Hero manipulating item)) Less than 18
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
Else - Actions
- Wait 0.03 seconds
- Item - Remove (Item being manipulated)
- Unit - Add Skill Tree (Lime) (No.2 - 1) to (Hero manipulating item)
- Special Effect - Create a special effect attached to the overhead of (Triggering unit) using HolyBlast.mdx
- Special Effect - Destroy (Last created special effect)
- Floating Text - Create floating text that reads SUCCESS!! above (Triggering unit) with Z offset 0.00, using font size 8.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Lime) (No.2 - 3)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Lime Serenity
- (Level of (Hero manipulating item)) Less than 45
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
Else - Actions
- Wait 0.03 seconds
- Item - Remove (Item being manipulated)
- Unit - Add Skill Tree (Lime) (No.2 - 3) to (Hero manipulating item)
- Special Effect - Create a special effect attached to the overhead of (Triggering unit) using HolyBlast.mdx
- Special Effect - Destroy (Last created special effect)
- Floating Text - Create floating text that reads SUCCESS!! above (Triggering unit) with Z offset 0.00, using font size 8.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
Note: I've made this trigger at the time I had an issue with large arrays. Almost all of my triggers stopped working. I needed to fix the variables that had large arrays and shrink them to just 1. It worked but I'm not sure if it has something to do with this.
I'm having the issue again at this time but this time it's not about arrays but it could have something to do with my newly imported model. It could have been corrupted.