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[Solved] trigger not working for some reason

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Level 3
Joined
Jan 11, 2018
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23
the floating text doesn't appear nor does the item that he is supposed to get
  • Item
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item being manipulated) Equal to (Item carried by (Hero manipulating item) of type Random Weapon)
    • Actions
      • Set ItemGuyPosition = (Position of (Hero manipulating item))
      • Hero - Drop (Item carried by (Hero manipulating item) of type Random Weapon) from (Hero manipulating item)
      • Item - Remove (Last dropped item)
      • Set RNG = (Random integer number between 1 and 100)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • RNG Greater than or equal to 1
        • Then - Actions
          • Set RNG = (Random integer number between 1 and 3)
          • Hero - Create RandomItemCommon[RNG] and give it to (Hero manipulating item)
          • Floating Text - Create floating text that reads (Name of (Last created item)) at ItemGuyPosition with Z offset 0.00, using font size 9.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
          • Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
          • Floating Text - Change (Last created floating text): Disable permanence
          • Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
          • Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
          • Custom script: call RemoveLocation (udg_ItemGuyPosition)
        • Else - Actions
 
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