- Joined
- Jan 11, 2018
- Messages
- 23
the floating text doesn't appear nor does the item that he is supposed to get
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Item
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Events
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Unit - A unit Acquires an item
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Conditions
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(Item being manipulated) Equal to (Item carried by (Hero manipulating item) of type Random Weapon)
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Actions
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Set ItemGuyPosition = (Position of (Hero manipulating item))
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Hero - Drop (Item carried by (Hero manipulating item) of type Random Weapon) from (Hero manipulating item)
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Item - Remove (Last dropped item)
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Set RNG = (Random integer number between 1 and 100)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RNG Greater than or equal to 1
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Then - Actions
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Set RNG = (Random integer number between 1 and 3)
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Hero - Create RandomItemCommon[RNG] and give it to (Hero manipulating item)
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Floating Text - Create floating text that reads (Name of (Last created item)) at ItemGuyPosition with Z offset 0.00, using font size 9.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
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Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
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Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
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Custom script: call RemoveLocation (udg_ItemGuyPosition)
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Else - Actions
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