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Questions

Discussion in 'Broken Dawn – The Elementals' started by chenlimin, Apr 24, 2008.

  1. chenlimin

    chenlimin

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    I have a few questions, first of all.How do you link the map together?How do you make sure that everyone have the campaign on Bnet as you will download the map only when you join a game instead of the whole the campaign.
     
  2. Gauntlet2021

    Gauntlet2021

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    The campaign is pretty much compressed into a single Epic-sized map. I know how that might sound, but the map is built to play just like any normal campaign.
    For example, you'd play a level, see a clip, then open to a completelly new stage in a campaign. In this, you'd play a level on an area on the map, then upon completion see a clip, then fade to a title and completelly new level elsewhere on the map.
    So basically it feels like and plays just like a campaign, but doesn't use multiple .w3x files. It's decently effective, and as far as I know the only way to do this online.
     
  3. chenlimin

    chenlimin

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    lol, I was expecting something never done before like a muti-player campaign with different maps. Althrough i think a muti-player campaign was possible, having a map call the start map that was link to the rest of the campaign, but then sever split is likely to happen.
     
  4. Gauntlet2021

    Gauntlet2021

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    Yeah, I did put thought into it beforehand :wink:. It's not a revolutionary step in WC3 modding, but as far as I know the way I've done this hasn't been successfully done yet.
     
  5. chenlimin

    chenlimin

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    lol, i was really hoping the "revolutionary step", but well any way i will work on the step.I was expecting you to be like someone god sent to teach me how. By the way, how to do break the maxium unit and all in the map?? With trigger or what?
     
    Last edited: May 1, 2008
  6. Gauntlet2021

    Gauntlet2021

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    I think using World Editor Unlimited helps a bit with the unit limit, but the main way that I avoided unit limits was through triggers and player changes.
    Such as triggers which create units at the beggining of each level so that they arn't counted at the beggining of the map, and therefore dont put pressure on it.
     
  7. chenlimin

    chenlimin

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    well if you need help tell me.