There is no trigger that makes a quest for a specific player that is in GUI but you can use the custom script 'if GetLocalPlayer = 'Player' then' then the actions in between that action and the end if are only shown for that specific player but only keep use this for such things as messages until you recognize what could desinc your map.
- Custom script - if GetLocalPlayer = 'Player' then
- Actions 'for specific players'
- Custom script - endif
if GetLocalPlayer() == Player then //actions endif
if GetLocalPlayer() == GetOwningPlayer(unitVariablehere) then //actions endif
So its more easy.
- Set LocalPlayer = Player 1 (Red) //modify this to whatever player you want to show it for
- Custom script: if GetLocalPlayer() != udg_LocalPlayer then
- <Your shit here>
- Custom script: endif