Hello, I am currently having problems with quests.
I shall give you all a brief idea of the problem and hope that someone out there can enlighten me after looking at my trigger and tell me what went wrong.
This is roughly how I wanted the trigger to work:
Tested out one other friend (total of 2 players), this part has no problems
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Players able to buy quest from quest giver. (Let's say the quest is to kill 3 units)
Two quests will be created in Quest(F9) in game (One for me one for friend)
Killing of units is independent, so means each of us has to kill 3 units individually
When 3 units are killed, quest is marked as completed.
Only if the quest is completed can you receive rewards (gain EXP) from quest giver.
Ok, this is the part which I cannot figure out how to fix
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When I (Player 1) killed 3 units, the quest in Quest(F9) is marked as COMPLETED and I can claim the reward from the quest giver and repeat quest as per normal.
However, when another player (Player 2) killed 3 units, nothing shows up in the quest in Quest(F9) and the discovered quest will remain only as discovered and not being COMPLETED no matter how many units are killed. Hence Player 2 is unable to claim reward and continue as per normal as only Players with the "Kill 3 units" quest as completed can retake the same quest.
So, the strange thing is that my coding for the trigger is working perfectly fine for Player 1 but it is bugged for Player 2 (and possibly other Players).
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I have tried my best to describe the problems I am facing.
As attached is a screenshot of the trigger where something might have ran wrong (the problem with this quest is that only Player 2 (and possibly other players) is unable to mark quest as COMPLETED even though requirements of quest are met and only Player 1 is able to run the quest smoothly).
Please ask me if you do not understand my problem.
Thanks.
I shall give you all a brief idea of the problem and hope that someone out there can enlighten me after looking at my trigger and tell me what went wrong.
This is roughly how I wanted the trigger to work:
Tested out one other friend (total of 2 players), this part has no problems
--------------------------------------------------
Players able to buy quest from quest giver. (Let's say the quest is to kill 3 units)
Two quests will be created in Quest(F9) in game (One for me one for friend)
Killing of units is independent, so means each of us has to kill 3 units individually
When 3 units are killed, quest is marked as completed.
Only if the quest is completed can you receive rewards (gain EXP) from quest giver.
Ok, this is the part which I cannot figure out how to fix
-----------------------------------------------------
When I (Player 1) killed 3 units, the quest in Quest(F9) is marked as COMPLETED and I can claim the reward from the quest giver and repeat quest as per normal.
However, when another player (Player 2) killed 3 units, nothing shows up in the quest in Quest(F9) and the discovered quest will remain only as discovered and not being COMPLETED no matter how many units are killed. Hence Player 2 is unable to claim reward and continue as per normal as only Players with the "Kill 3 units" quest as completed can retake the same quest.
So, the strange thing is that my coding for the trigger is working perfectly fine for Player 1 but it is bugged for Player 2 (and possibly other Players).
----------------------------------------------
I have tried my best to describe the problems I am facing.
As attached is a screenshot of the trigger where something might have ran wrong (the problem with this quest is that only Player 2 (and possibly other players) is unable to mark quest as COMPLETED even though requirements of quest are met and only Player 1 is able to run the quest smoothly).

Please ask me if you do not understand my problem.
Thanks.