I've been working on a PvP Arena where players can battle eachother in X vs X or X vs X vs X so basically 1v1, 2v2, 3v3, 4v4 or 1v1v1, 2v2v2 or 3v3v3.
About the pvp modes in the arena:
This is what I wrote down though everything might still change. It's still a concept.
Ah and I posted 3 WIP pictures of the arena terrain.
EDIT: Got a youtube movie to show it a bit better. And this time the movie got a bit heavier music since all members seemed to care about the music so much
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About the pvp modes in the arena:
This is what I wrote down though everything might still change. It's still a concept.
PvP Arena
Team Modes:
Team modes are always played 2v2, 3v3, 4v4 or 2v2v2, 3v3v3.
1 - Skirmish (Everyone has 1 live and you play until your enemies are dead)
2 - Round up Challenge (Everyone has 1 live and players enter the arena one by one. If one of your teammates dies a new one can enter the arena until the entire team has died.)
3 - Capture the Flag (There's a banner in the map. As long as you carry it and stand on your team's starting square your team will gain 1 banner point per second while the carrier loses 20% of his current hp per second while being immune for heals.)(Dead heroes respawn after 5 seconds at their starting location unless their team controls the banner. Then it takes 10 seconds to respawn)
4 - Kobold Flurry (Hundreds of kobolds enter the arena. The team killing the most kobolds in 3 minutes wins. Kobolds have really low hitpoints and can't deal any damage while players can deal damage to eachother)
Challenge modes:
Challenge modes are always 1v1 or 1v1v1.
1 - Skirmish (Everyone has 1 live and you play until your enemies are dead)
2 - Capture the Flag
3 - Kobold Flurry
Free for All modes:
Free for all will always be played with a minimum of 4 players. Every player will spawn at a random place in the arena.
1 - Skirmish (Everyone has 3 lives. After death you will respawn at a random location in the arena)
2 - Capture the Flag (You gain banner points every second. You don't have to be at a square anymore and won't lose hitpoints anymore)
3 - Kobold Flurry
Team Modes:
Team modes are always played 2v2, 3v3, 4v4 or 2v2v2, 3v3v3.
1 - Skirmish (Everyone has 1 live and you play until your enemies are dead)
2 - Round up Challenge (Everyone has 1 live and players enter the arena one by one. If one of your teammates dies a new one can enter the arena until the entire team has died.)
3 - Capture the Flag (There's a banner in the map. As long as you carry it and stand on your team's starting square your team will gain 1 banner point per second while the carrier loses 20% of his current hp per second while being immune for heals.)(Dead heroes respawn after 5 seconds at their starting location unless their team controls the banner. Then it takes 10 seconds to respawn)
4 - Kobold Flurry (Hundreds of kobolds enter the arena. The team killing the most kobolds in 3 minutes wins. Kobolds have really low hitpoints and can't deal any damage while players can deal damage to eachother)
Challenge modes:
Challenge modes are always 1v1 or 1v1v1.
1 - Skirmish (Everyone has 1 live and you play until your enemies are dead)
2 - Capture the Flag
3 - Kobold Flurry
Free for All modes:
Free for all will always be played with a minimum of 4 players. Every player will spawn at a random place in the arena.
1 - Skirmish (Everyone has 3 lives. After death you will respawn at a random location in the arena)
2 - Capture the Flag (You gain banner points every second. You don't have to be at a square anymore and won't lose hitpoints anymore)
3 - Kobold Flurry
Ah and I posted 3 WIP pictures of the arena terrain.
EDIT: Got a youtube movie to show it a bit better. And this time the movie got a bit heavier music since all members seemed to care about the music so much

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