In an RPG map I am currently working on, I want to create an arena that when walking into 'Entrance A' you are put onto one team, and when you walk into 'Entrance B' you are put on the opposite team. This is made for a dueling/arena where a group of allies can go in to pit out against eachother and have fun, but upon leaving the arena are still allies. Sadly for me this doesnt seem to want to work . The problem being; said trigger does not change the alliance of said allies when they enter the arena (from different sides.)
Please Help!
Please Help!
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Enter A
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Events
- Unit - A unit enters Arena Team 1 <gen>
- Conditions
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Actions
- Player Group - Add (Owner of (Triggering unit)) to Arena_Team[1]
- Unit - Move (Triggering unit) instantly to (Center of Arena Fight 1 <gen>)
- Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
- Camera - Set (Owner of (Triggering unit))'s camera Distance to target to 4000.00 over 1.00 seconds
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Events
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Enter B
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Events
- Unit - A unit enters Arena Team 2 <gen>
- Conditions
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Actions
- Player Group - Add (Owner of (Triggering unit)) to Arena_Team[2]
- Unit - Move (Triggering unit) instantly to (Center of Arena Fight 2 <gen>)
- Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
- Camera - Set (Owner of (Triggering unit))'s camera Distance to target to 3500.00 over 1.00 seconds
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Events
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Alliances
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Events
- Time - Every 2.00 seconds of game time
- Conditions
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Actions
- Player Group - Make Arena_Team[1] treat Arena_Team[2] as an Enemy
- Player Group - Make Arena_Team[1] treat Arena_Team[1] as an Ally with shared vision
- Player Group - Make Arena_Team[2] treat Arena_Team[1] as an Enemy
- Player Group - Make Arena_Team[2] treat Arena_Team[2] as an Ally with shared vision
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Events
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